Bulbasaur line

Bulbasaur line DEFAULT

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Written by Reddit user u/Samurott1

Bulbasaur is a Pokémon that will give you a massive advantage in the first two gyms of the Kanto region. Its access to support moves like Leech Seed and Sleep Powder can turn the tide of battle in a pinch, and its typing and base stats make it a challenge to take down. Its secondary typing, Poison, grants it an immunity to being poisoned by Weedle’s Poison Sting. Later in the game, it can utilize Sunny Day and Solar Beam to great effect. However, it’s not all sunshine and rainbows for Bulbasaur in the Kanto region. Its lack of a reliable STAB move and a rather shallow attack movepool means that it will have trouble taking down anything when it hits neutrally.

Bulbasaur’s Match-ups in Important Battles

Bulbasaur versus Rival in Oak’s Lab: This battle is as straightforward as always. However, Bulbasaur is at a distinct disadvantage due to its only attacking move, Tackle, which is weaker and less accurate than Charmander’s Scratch. Using Growl is an option to patch this up, but you may have to use your Potion to avoid a loss. Recommended Level and Moveset: Level 5; Tackle, Growl.

Bulbasaur versus Rival in Route 22: Bulbasaur is at a distinct disadvantage against your Rival’s Pidgey and Charmander. However, Bulbasaur can utilize its Leech Seed to support your team. One-on-one, Bulbasaur loses this battle without significant grinding. Recommended Level and Moveset: Level 7; Tackle, Growl, Leech Seed.

Bulbasaur versus Brock in Pewter City Gym: If Bulbasaur is at level 10, press A to Boulder Badge. Vine Whip decimates Brock’s team. Theoretically, you could grind it up to level 16 to evolve it into Ivysaur, but Bulbasaur is more than capable of defeating Brock at level 10. If you get into a pinch (somehow), use Leech Seed or a Potion to patch up your health. Mankey with Low Kick is another option for this gym, but Bulbasaur is better in almost every way. Recommended Level and Moveset: Level 10; Tackle, Growl, Leech Seed, Vine Whip.

Bulbasaur versus Rival on Nugget Bridge: Using Bulbasaur against Charmander or Pidgeotto is a death sentence. Anything barring Butterfree/Beedrill is better for dealing with these two. However, Bulbasaur destroys Abra and Rattata is easy enough to deal with barring crits. Make sure to heal up if Bulbasaur can’t take a critical hit though; if you’re saying “it’ll be okay unless it’s a critical hit”, then it will always be a critical hit. As always, Leech Seed is good to set up. Poison Powder isn’t a good option against Rattata, though; Rattata has Guts. Recommended Level and Moveset: Level 15; Leech Seed, Vine Whip, Poison Powder, Sleep Powder.

Ivysaur versus Misty in Cerulean City Gym: This is another case of press A to gym badge. Misty’s Staryu is fast, but it can only really hurt Ivysaur with Water Pulse’s confusion chance. Setting up Leech Seed on Starmie would be helpful, but it has Rapid Spin, which will remove Leech Seed. Sleep/Poison Powder can also be used, but Razor Leaf takes it down much faster anyway. Recommended Level and Moveset: Level 22; Leech Seed, Poison Powder, Sleep Powder, Razor Leaf.

Ivysaur versus Rival on the S.S. Anne: Ivysaur should not be used in this battle. It can be helpful against Raticate (still don’t use Poison Powder due to Guts), but every other member of your rival’s team will rip through Ivysaur. Have a powerful team member handy. Recommended Level and Moveset: Level 21; Leech Seed, Poison Powder, Sleep Powder, Razor Leaf.

Ivysaur versus Lt. Surge in Vermilion City Gym: Ivysaur’s resistance to electric type moves and access to Leech Seed and Poison Powder makes it very useful against Lt. Surge. However, it can’t do the sweeping by itself. Team support, perhaps in the form of Diglett or Nidoking/queen, is required. Leech Seed and Poison Powder will be very helpful in stopping Raichu’s Double Team, and Sleep Powder can be used to bring a team member in safely. However, this should only be utilized in a pinch; a Dig sweep would be much more useful. Recommended Level and Moveset: Level 23; Leech Seed, Poison Powder, Sleep Powder, Razor Leaf.

Ivysaur versus Rival in Pokémon Tower: Charmeleon, Pidgeotto, and Kadabra should be avoided at all costs. Exeggcute is safe to fight, but will only take real damage from Poison Powder. Gyarados won’t be hit too hard due to its neutrality to Razor Leaf, but Leech Seed + Poison Powder can do the job. Recommended Level and Moveset: Level 25; Leech Seed, Poison Powder, Sleep Powder, Razor Leaf.

Ivysaur versus Giovanni in the Celadon Game Corner: Ivysaur fears nothing from Onix and Rhyhorn, Giovanni’s first two Pokémon, but Kangaskhan is a problem. Sleep Powder is rendered useless due to Kangaskhan’s Early Bird, and Mega Punch will poke holes in anything that doesn’t resist it. It’s best to set up Leech Seed and get out. Recommended Level and Moveset: Level 27; Leech Seed, Poison Powder, Sleep Powder, Razor Leaf.

Ivysaur versus Erika in the Celadon City Gym: Ivysaur takes absolutely nothing from Erika’s grass STAB and has an immunity to Poison Powder, making it a solid choice. However, it can only fight back with Secret Power and can’t use Leech Seed on any of Erika’s Pokémon. It’s recommended to ditch Poison Powder in favor of Secret Power (or Return) at this point; it’ll be pretty useless between now and the time you get Toxic. Recommended Level and Moveset: Level 29; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus Koga in the Fuchsia City Gym: Ironically, Venusaur has a worse time against the gym trainers than the gym leader. Hypno and Drowzee are common sights among the gym trainers. Koga, on the other hand, can be crippled by Venusaur if need be. Venusaur can comfortably tank Sludge from Koga’s Pokémon, but be wary of critical hits. Both Koffings have Selfdestruct, making them difficult to match up against for anything but Butterfree and Psychic-type Pokémon. Venusaur can switch into Toxic due to its immunity; however, it can’t do much except Leech Seed and/or Sleep Powder for teammates. Recommended Level and Moveset: Level 38; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus the Fighting Dojo in Saffron City: Venusaur doesn’t fear anything from this “gym” and can even tank elemental punches comfortably. However, Venusaur still doesn’t hit too hard, so this “gym” is better handled by a Psychic- or Flying-type Pokémon. Recommended Level and Moveset: Level 38; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus Rival in Silph Co.: Venusaur still can’t take on Pidgeot or Charizard, but Gyarados, Exeggcute, and now Alakazam can be handled by it. Gyarados no longer has Thrash and Alakazam’s only attacking move is Future Sight (which doesn’t take type match-ups into account in generation three). Exeggcute is now packing Confusion, but Exeggcute isn’t too strong and Confusion is pretty weak. Recommended Level and Moveset: Level 38; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus Giovanni in Silph Co.: Enjoy the memories of the battle with Brock while you demolish Onix and Rhyhorn. However, Nidoqueen and Kangaskhan are more difficult for Venusaur to handle. Setting up Leech Seed and/or Sleep Powder is recommended, but remember that Kangaskhan has Early Bird. These two are better handled by something with super-effective coverage. Recommended Level and Moveset: Level 39; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus Sabrina in Saffron City Gym: Do not, for any reason, let Venusaur out of its Poké Ball in this battle or against the gym trainers (and be wary of the mediums who have Destiny Bond Ghost-types). Psychic or Psybeam will decimate Venusaur while it struggles to do damage. Leech Seed could be set up on Venomoth, but it’s a bad idea. Recommended Level and Moveset: Level 40; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus Blaine in Cinnabar City Gym: Again, don’t use Venusaur here. I recommended keeping Venusaur away from your Rival’s Charizard for the entire game for a very good reason. Blaine will completely wreck Venusaur. Recommended Level and Moveset: Level 45; Leech Seed, Sleep Powder, Razor Leaf, Secret Power.

Venusaur versus Giovanni in Viridian City Gym: Venusaur does very well here; Dugtrio and both Rhyhorn fall to your Grass-type STAB of choice. Nidoking and queen will be more difficult, and they are better handled by a strong Water-type. However, they can be dealt with if you set up Sunny Day on Rhyhorn (if you opted for Solar Beam). Recommended Level and Moveset: Level 49; Leech Seed, Sleep Powder, Razor Leaf/Solar Beam, Secret Power/Sunny Day.

Venusaur versus Rival in Route 22: No to Charizard, Pidgeot, and Alakazam. Rhyhorn is beat by Razor Leaf, but Solar Beam is best with Sunny Day support. Exeggcute and Gyarados fall to Venusaur pretty easily, but the former is only able to be hit with Sleep Powder if Venusaur doesn’t have Secret Power/Return anymore. Recommended Level and Moveset: Level 50; Leech Seed, Sleep Powder, Razor Leaf/Solar Beam, Secret Power/Sunny Day.

Venusaur versus the Elite 4:Recommended Level and Moveset: Level 60; Leech Seed, Sleep Powder, Solar Beam, Sunny Day.

Venusaur versus Lorelei: This is a risky endeavor. Sunny Day is difficult to set up with the threat of super-effective Ice-type moves. Venusaur can probably tank one STAB Ice Beam, but can’t pull off the sweep even in the sun due to Lapras and Jynx. Cloyster, Slowbro, and Dewgong can be swept with Sunny Day/Solar Beam, but setting up Sunny Day is risky.

Venusaur versus Bruno: Setting up Sunny Day on Bruno’s Onix is possible, but be wary as it can Roar Venusaur away. Solar Beam works very well in this battle with the sun up. However, it likely won’t be a clean sweep since Venusaur can only OHKO the Onix with Solar Beam. Everything else is a 2HKO. Venusaur is bulky enough to take several fighting type attacks, though, so it can take down a good chunk of Bruno’s team.

Venusaur versus Agatha: Venusaur can’t do anything to Agatha’s Pokémon except Sleep Powder/Leech Seed. On the other hand, Agatha can’t hit Venusaur too hard, but Gengar’s Double Team and Confuse Ray prevent Venusaur from stalling reliably. This is true even if you opt for Toxic since all of her Pokémon are immune.

Venusaur versus Lance: Venusaur’s Leech Seed works well against all of Lance’s Pokémon, but Dragonite/Aerodactyl are packing Wing Attack and Hyper Beam is a constant threat. Don’t let Venusaur’s health get too low. The Dragonair’s can be dealt with even with Solar Beam, but they have Shed Skin and Thunder Wave to ruin Venusaur’s day. Anything with BoltBeam coverage works better than Venusaur in this battle.

Venusaur versus the Champion: Pidgeot, Charizard, and Alakazam are all a definite no-go. Exeggutor has no Psychic-type moves but benefits from Venusaur’s sun and won’t take much from Solar Beam. Gyarados and Rhydon are easy KOs with the sun up, but make sure Exeggutor is out before using Sunny Day.

Everything in Between

Pre-Boulder Badge: Bulbasaur’s immunity to being poisoned makes it an excellent way to deal with early game Weedles. It’ll only really be threatened by wild Pidgey pre-Boulder Badge. Keeping it away from those early game Flying-types is a must, though.

Caves and Mountains: Mt. Moon’s Hikers and wild Geodudes are easily dispatched by Bulbasaur, but Zubats and Rocket Grunts should be handled by another Pokémon if possible. This is pretty much the story in the other caves of the region, too.

Vermilion City Area: Ivysaur can deal with most of the trainers on the S.S. Anne pretty easily due to the abundance of water type trainers. Note that there are a few trainers with birds or Fire-types on the first floor. Diglett’s Cave, however, is dangerous for anything that isn’t a Flying-type. Ivysaur will have super effective STAB for any rogue Dugtrios but might be hit very hard by a Magnitude.

Mid- to Late-Game: Pokémon Tower is not a good idea for Ivysaur to handle; however, the Marowak near the end can be handled pretty easily. The water routes are always a good idea. However, beware of the bird trainers near Fuchsia. The Cycling Road is an even worse idea; Koffing is prevalent and will need to be destroyed immediately by a powerful special attacker or Butterfree. The Pokémon Mansion and the islands are generally a bad idea for similar reasons.

Checks and Counters

Grass-type resists: The Bulbasaur line is easy to counter with anything that resists Grass-type moves, most notably Bug-types and other Grass-types. Your early-game bird will come in handy. Fire-types, while terrible in Kanto, can also counter these Pokémon.

Status-absorbers: Anything that can combat status is a threat to Bulbasaur. Poison-types, Grass-types, and Pokémon with abilities like Early Bird, Immunity, and Insomnia come to mind. Having a Psychic-type or strong offensive Pokémon will be useful to deal with these Pokémon.

Fire-type Pokémon: Fire-types are very dangerous to Bulbasaur, so a Water-type Pokémon is recommended. These Pokémon also appreciate Venusaur’s ability to handle opposing Water- and Electric-types.

Overall Grade: S

Bulbasaur has a lot of issues and struggles to beat much one-on-one in the mid- and late-game, but its support options and early-game dominance are unrivaled. It is an excellent Pokémon to have that will carry your team in the early-game and remain helpful throughout your adventure.

Resources to Utilize:

Venusaur’s learnset:https://pokemondb.net/pokedex/venusaur/moves/3


Written by Reddit user u/Samurott1. For questions about this guide or for specific advice for your playthrough, send them a message on Reddit.

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Sours: https://nuzlockeuniversity.ca/individual-pokemon-analyses/a-nuzlockers-guide-to-the-bulbasaur-line/
Bulbasaur FRLG.png
Type Grass/Poison
Abilities Overgrow
Gender Ratio 87.5% Male, 12.5% Female
Catch Rate 45 (5.9%)
Evolution Level 16
Ivysaur FRLG.png
Type Grass/Poison
Abilities Overgrow
Gender Ratio 87.5% Male, 12.5% Female
Catch Rate 45 (5.9%)
Evolution Level 32
Venusaur FRLG.png
Type Grass/Poison
Abilities Overgrow
Gender Ratio 87.5% Male, 12.5% Female
Catch Rate 45 (5.9%)

Bulbasaur is available as a starter in Oak’s Lab.

To kick the list off, we have the Bulbasaur line, which appears first in the Pokédex. Since the debut of Red and Blue, Bulbasaur was considered to be the “easy” starter, as it made the early game a breeze, with its Grass STAB being super-effective against both Brock and Misty. However, this label of Bulbasaur being “easy mode” is in fact a load of Tauros faeces. While it’s true that picking Bulbasaur makes it fairly easy to obtain the first few badges, as it can OHKO pretty much everything Brock and Misty can throw at it while also being able to soak up hits from Lt. Surge and Erika, it starts to lose its luster around mid-game, when opponents start to use bulkier Pokémon. What’s unfortunate about the Bulbasaur line is that, while it has fantastic bulk and a good defensive typing that makes it immune to being poisoned (always helpful in a Nuzlocke), it often lacks the moves or the raw power to outright OHKO or 2HKO opponents, causing battles to generally turn into long, drawn-out affairs. It also lacks the ability to sufficiently damage opponents that resist its Grass-type STAB, as it learns no Poison-type STAB moves through level-up or TM until after the Elite Four. However, despite these offensive shortcomings, the Bulbasaur line is very useful in battles against difficult opponents, such as the Elite Four or gym leaders, thanks to its great defensive stats. While Bulbasaur isn't the easiest starter to carry to the top, it’s always a very reliable team member that can pull its weight throughout the game.

Important Matchups[]

  • Rival (Oak’s Lab): Admittedly, this is probably going to be one of the most difficult battles of the entire run. Bulbasaur has better defenses while Charmander has better offenses and a better move in Scratch (40 power and 100% accuracy, compared to Tackle’s 35 power and 95% accuracy). You’ll probably have to result to either spamming Growl for most of the battle or using your Potion.
  • Rival (Route 22, optional): Please keep Bulbasaur out of this one if you value your starter’s life. Only have it in for Leech Seed, and then switch it right out, lest it get nailed by either STAB super-effective Gust from Pidgey, or STAB super-effective Ember from Charmander. Yeah, Bulbasaur doesn’t do too well in this battle. Good thing it’s optional.
  • Gym #1 - Brock (Pewter City, Rock-type): LOL Brock. Just get Bulbasaur up to level 10 for Vine Whip, and then spam it until you win.
  • Rival (Cerulean City): Unfortunately, your precious starter doesn’t fare too well in this battle. Your rival’s two best Pokémon, his unevolved Charmander and hack-evolved Pidgeotto, are still both strong against Bulbasaur/Ivysaur, so it is recommended to not use it against either of those two. It will definitely be able to take down Rattata, though, and literally anything sans Magikarp can handle Abra.
  • Gym #2 - Misty (Cerulean City, Water-type): If you’ve evolved your Bulbasaur by now, you should be able to easily handle Misty’s two stars. Staryu is a complete joke unless it gets lucky and confuses you with Water Pulse (which will barely do any damage thanks to Ivysaur’s resistance to it), and while Starmie is a little trickier, a combination of Leech Seed, Sleep Powder, and Vine Whip/Razor Leaf should do the trick. In fact, if you’re at a high enough level that you’ve already learned Razor Leaf, it’s probably not necessary to set up Sleep Powder or Leech Seed. The only thing you need to watch out for is confusion-hax from Water Pulse. Recover and Swift are non-issues, and all Rapid Spin might end up doing is remove Leech Seed, which shouldn’t be all too important anyway.
  • Rival (S.S. Anne): Again, keep Ivysaur out of this battle as much as possible. Charmeleon, Pidgeotto, and Kadabra all have powerful, super-effective STABS that will more than likely end up 2HKOing or possibly even OHKOing your starter. You can safely use Ivysaur for your rival’s Raticate, but be wary or poisoning it with PoisonPowder: it has Guts.
  • Gym #3 - Lt. Surge (Vermilion City, Electric-type): While Ivysaur most likely will not be mowing down any of Lt. Surge’s Pokémon with ease, it can be quite useful in this gym due to its resistance to Electric-type moves. Ivysaur may not be able to sweep this gym, but setting up Leech Seed early on Lt. Surge’s Pikachu and Raichu to deal consistent damage without needing to worry about evasion-hax (both have Double Team) can be extremely useful. Although, there’s really no reason to need to use anything other than Diglett for this battle.
  • Rival (Pokémon Tower): As always, keep Ivysaur away from Charmeleon, Kadabra, and Pidgeotto during this battle. Your rival’s Exeggcute knows no Psychic moves at this point in the game (its moveset it Hypnosis, Barrage, and Leech Seed), so Ivysaur is safe coming out against it; however, be warned, as you won’t be able to do much back to it without PoisonPowder. Gyarados is dangerous as usual, but Ivysaur’s bulk allows it to tank its Thrashes better than most. It’s probably just easier to teach Shock Wave to something and then one-shot the Gyarados with that, though.
  • Giovanni (Rocket Hideout, Ground-type): Ivysaur can OHKO Giovanni’s first two Pokémon, Onix and Rhyhorn, with ease, as they are both doubly weak to Ivysaur’s Grass-type STAB. His Kangaskhan, however, may pose a large problem; it even has Early Bird as its ability, which pretty much renders Sleep Powder useless. If you plan to sweep with Ivysaur, the best way to do so is setting up Leech Seed and then switching to a physically bulky Pokémon or one that resists Mega Punch. STAB Mega Punch from Kangaskhan’s base 95 Attack will put a dent in pretty much anything, and will probably kill the standard Ivysaur with a critical hit, so be careful!
  • Gym #4 - Erika (Celadon City, Grass-type): By this time, you should either have a high-levelled Ivysaur or a recently-evolved Venusaur. Either way, it should be able to soak up anything Erika can throw at it. STAB Giga Drain from her strong special attackers, which would normally be extremely dangerous, simply glance off of Ivysaur’s/Venusaur’s hide. With a double resistance to Grass-type moves, as well as an immunity to being poisoned via PoisonPowder, the Bulbasaur line is very useful against Erika and will even be able to fight back effectively if you teach it Secret Power or Return.
  • Gym #5 - Koga (Fuchsia City, Poison-type): For Venusaur, Koga’s gym trainers are much more dangerous than Koga himself. While the honorable ninja opts to use only Poison-types, Drowzees and Hypnos run amok in the parties of his gym trainers. Fortunately, once you get to Koga himself, Venusaur can more than hold its own. Thanks to its handy Poison typing, it is immune to being poisoned, and can therefore soak up all of the Toxics that it wishes. Of course, STAB Sludge from any of his Pokémon is going to hurt, but if you’re at a decent level, only his Muk should even have the potential to score even a 3HKO. His Weezing, fortunately, does not have SelfDestruct, but both of his Koffings do, so be very careful against them.
  • Fighting Dojo (Saffron City, Fighting-type): Venusaur can be used here without worry. Due to its secondary Poison typing, it resists Fighting, and can take Hi Jump Kicks and Sky Uppercuts all day. The elemental punches from his Hitmonchan may seem troublesome at first, but then you laugh at the pitiful damage the “super-effective” Fire/Ice Punch is doing and realize that you really shouldn’t worry about special-based moves from a Pokémon with 35 base Special Attack.
  • Rival (Silph Co.): His Pidgeot and Charizard obviously are extremely dangerous to your starter, but his Gyarados and even his Alakazam can be handled by Venusaur without worry. Alakazam’s only attacking move is Future Sight, which, in this generation, does not even take type matchups into account. Gyarados has also lost its fangs, as Thrash has been replaced by Dragon Rage and Leer. Exeggcute is kind of a gray area; it has STAB super-effective Confusion, but in all seriousness, Exeggcute isn’t very strong, and Confusion is a weak-ass move. Do whatever you want with that one.
  • Giovanni (Silph Co., Ground-type): Again, Venusaur simply poops on Giovanni’s Rhyhorn and Onix. Kangaskhan and Nidoqueen can theoretically be dealt with sufficiently by Venusaur, but you won’t have any super-effective moves to use against either of those two if you keep Venusaur out, so its your call. Razor Leaf can take care of both in a few hits, but only if you’re willing to also take a couple hits yourself.
  • Gym #6 - Sabrina (Saffron City, Psychic-type): Don’t use Venusaur in here. Simply put, it will die if it takes part in the gym battle. Every single one of Sabrina’s Pokémon has Psychic or Psybeam, and Venusaur can’t really do much back.
  • Gym #7 - Blaine (Cinnabar Island, Fire-type): Don’t use Venusaur here, either. Seriously. That should be a given. Thou shalt not use a Grass-type in a Fire-type gym. STAB super-effective Flamethrowers and Fire Blasts run rampant in Cinnabar Gym, and will easily 2HKO or OHKO your precious starter. Please just use a Water-type against Blaine. Please.
  • Gym #8 - Giovanni (Viridian City, Ground-type): Venusaur can easily one-shot both Rhyhorns and Dugtrio, but may encounter problems against Nidoking and Nidoqueen. The Nidoroyalty both have STAB Earthquake, which will hurt quite a bit. Venusaur will be able to tank a few of those, but be careful of those nasty critical hits.
  • Rival (Route 22, pre-Elite Four): Beware of Charizard, Pidgeot, and Alakazam, like normal. Rhyhorn can easily be OHKOed by Razor Leaf, so don’t even bother using Frenzy Plant or Sleep Powder or Leech Seed or really anything else. Exeggcute poses absolutely no threat to Venusaur, as its only attacking move is SolarBeam, which will do an absolutely pitiful amount of damage due to a double resistance. Gyarados is also kind of a joke now, since it can only attack with Hydro Pump or Twister, both of which are extremely weak against the very bulky Venusaur.
  • Elite Four Lorelei (Indigo Plateau, Ice-type): Venusaur should be amazing against Lorelei, but only if it can OHKO. Frenzy Plant and Razor Leaf will do very well against her. Frenzy Plant is recommended against Dewgong, her first Pokémon, but only if you’re playing on Shift mode. Razor Leaf might not OHKO, and would possibly leave you open to a STAB super-effective Ice Beam, which would hurt pretty bad. Cloyster is easily taken down by Razor Leaf, as it has garbage Special Defense. Slowbro may not be felled in one turn by Razor Leaf, but will be by Frenzy Plant. Use Frenzy Plant to make sure that it doesn’t use Amnesia or Ice Beam, both of which could be troublesome. Jynx should be handled by someone else, as its Ice Punch is STAB and super-effective and can probably score a 2HKO. Just let a strong physical attacker take care of her, since Jynx has awful physical defense. Lapras, her last Pokémon, is unbelievably bulky, and may not even be OHKOed by Frenzy Plant. It’s probably best to put it to sleep, Razor Leaf once, and then Frenzy Plant to score the KO.
  • Elite Four Bruno (Indigo Plateau, Fighting-type): Bruno’s two Onix are pathetic and can be one-shotted by Razor Leaf, but Hitmonlee and Hitmonchan both have high Special Defense, causing them to be surprisingly bulky from the special side. Repeated Strengths or Secret Powers should be able to take care of Hitmonlee, but don’t use physical attacks against Hitmonchan, as it has Counter. For Machamp, make sure to use Sleep Powder as soon as possible, and then start whittling it down with Razor Leaf or Strength. Just don’t let it start setting up with Bulk Up, as that’ll make it a complete monster offensively while also making it very difficult to take down.
  • Elite Four Agatha (Indigo Plateau, Poison-type): Though billed as a Ghost-type user, every single one of Agatha’s Pokémon is Poison-type, while only three of her five are Ghost-types. Honestly, Venusaur’s going to be pretty useless during this battle, since it can’t really do anything to her Pokémon except for use status moves. Fortunately, though, her Pokémon can’t really do anything to Venusaur, either, so it’ll pretty much just turn into a stall-fest if you’re insistent upon using your starter for this battle. I wouldn’t recommend doing so, though.
  • Elite Four Lance (Indigo Plateau, Dragon-type): Venusaur can reliably take down Lance’s lead, his Gyarados, as it can’t do much to harm it apart from the Hyper Beam. Just be careful of getting into low health, as a Hyper Beam can probably knock you from slightly below half health to 0. His Dragonairs are both fine to take on if you don’t mind taking a very long time to kill them, as they both have Shed Skin to guard against Sleep Powder, and their Dragon typing means they’ll resist your Grass STAB. Using Strength should hopefully score a 4HKO or better on each of them. Aerodactyl and Dragonite both have STAB super-effective Wing Attack, which you’ll need to watch out for. Both will probably be 2HKOs or 3HKOs, depending on what level your Venusaur is.
  • Champion Rival (Indigo Plateau): As always, your rival leads off with his Pidgeot. It has Aerial Ace, so don’t even think about using Venusaur against it. Same with his Alakazam, which knows Psychic, and his Charizard, which has both Aerial Ace and Fire Blast. His Gyarados is a little bit less dangerous than Lance’s, as it has Thrash instead of Hyper Beam, but you’ll still need to be careful, as those Thrashes, combined with Gyarados’s Dragon Rage, can really hurt. Exeggutor has no Psychic-type moves, but since it resists Grass-type moves and is relatively bulky on the physical side, it’s not really advisable to use Venusaur against it, as it’ll just turn into a stall-fest. Exeggutor is immune to Leech Seed, courtesy of its Grass typing. Lastly, Venusaur can, of course, take Rhydon out in one hit with either Razor Leaf or Frenzy Plant.
  • Post-Game: Ain’t nobody got time for post-game crap. Maybe this will be compiled later.

Moves[]

Bulbasaur starts off with Tackle and Growl. Growl sucks, of course, but Tackle might be worth keeping for a while, as Bug-types, Poison-types, and Flying-types that resist its Grass STABs are very common in the early game. At level 7, Bulbasaur gets Leech Seed, which is an amazing move that is definitely worth keeping throughout the entire game. It’s extremely useful for stalling things out, and supplies a good amount of residual damage as well as gradual healing. At level 10, you’ll get Vine Whip to fill that last moveslot, and it’s the main STAB that you’ll be using until either level 20 or level 22. At level 15, it will try to learn both PoisonPowder and Sleep Powder. Sleep Powder is undoubtedly the superior move, but PoisonPowder can also be useful. The best move is probably picking Sleep Powder over Growl and refusing to learn PoisonPowder, as the SleepSeed strategy is extremely useful for taking down tough opponents. You may want to halt evolution until level 20, which is when Bulbasaur learns Razor Leaf, but there’s really no point, since Ivysaur gets the very same move only two levels later. Razor Leaf is undoubtedly superior to Vine Whip, so you should definitely replace Vine Whip with it. Despite not being the broken crit-hax machine that it was in Generation I, Razor Leaf is still going to be the STAB move that you’re going to want to keep throughout the duration of the game. At level 29, Ivysaur will try to learn Sweet Scent, which is only ever really helpful against Double Team or Minimize spammers. Learning it is not recommended. After evolving into a Venusaur at level 32, it won’t learn any new moves until level 41, which is when you get Growth. Growth honestly isn’t very good, and is nowhere near the awesome set-up move that it is in the fifth generation. It’s probably not the best idea to learn it. At level 53, Venusaur will try to learn Synthesis, which isn’t too useful unless you have an added clause that limits healing item usage during battle. It’s just a weather-dependent, Grass-type Recover with fewer PP. SolarBeam comes at level 65, if you ever get that far, and is good if you’re willing to either run Sunny Day or wait through the charge up turn. Also, unless you’ve overtrained a ton, this probably won’t even come until after you beat the Elite Four. It’s probably better to just stick to Razor Leaf.

In the TM and HM department, Venusaur doesn’t really get anything good. It learns Toxic, but then again, so does everything else. Bullet Seed, which you can find the TM for in Mt. Moon, is a suitable replacement for Vine Whip, but it has a pretty equal chance to be stronger or weaker than it, so it really depends on what you want. You can try using Hidden Power, but you’ll need something with Pickup to find the TM for it, and even then, it might have a bad typing or a low power anyway. Sunny Day, which you can find in the Safari Zone, pairs up very well with SolarBeam, but SolarBeam doesn’t come until level 65, so you might want to save that combo for the post-game. Only Venusaur can learn Hyper Beam (Bulbasaur and Ivysaur are both unable since they’re not fully evolved), and it can be pretty useful thanks to it being a powerful finishing move that works very well if you’re on Shift mode. You can use the Protect TM that you find in the Power Plant to increase Leech Seed stalling, but there’s really no point if you keep Sleep Powder. Giga Drain, which you get after beating Erika, is very good, but you’ll have to invest a few PP Ups into it if you want to use it for a while; in this generation, it only has 5 PP as well as 60 power. You can find TM22 SolarBeam in Cinnabar Mansion, which may come in handy if you want to use it in tandem with Sunny Day; keep in mind, though, that Venusaur does learn SolarBeam by level-up. Earthquake is always worth a try, but you might want to use the valuable TM26 on something else, as Venusaur doesn’t really gain much by learning it. TM27 Return is also awesome, as it is significantly better than Strength, and Grass + Normal coverage pretty much hits everything but Steel-types neutrally at worst. Sludge Bomb is an awesome secondary STAB, but unfortunately, the TM for it comes after the Elite Four. Secret Power should replace Tackle once you’re able to buy the TM for it from the Celadon Department Store, and it in turn should later be replaced by Strength.

Frenzy Plant and Double Edge are amazing Move Tutor options that give Venusaur better power, but have nasty drawbacks. It’s up to you if you want to use them or not.  

Recommended moveset: Razor Leaf / Giga Drain, Sleep Powder, Strength / Double Edge / Earthquake / Return, Leech Seed / Frenzy Plant

Recommended Teammates[]

  • Bulky Water-types: Generally speaking, it's always good to have a bulky Water-type or two on your team. With Venusaur around, though, you're missing out if you don't have a bulky Water. They work excellently in tandem: Venusaur can wall the Water-, Grass-, and Electric-types that Water Pokémon struggle with, and bulky Waters can handle the Fire-types that counter Venusaur.
    • Good Pokémon that fit this description include, among others:Poliwrath, Tentacruel, Slowbro, Cloyster, Starmie, Gyarados, Lapras, Vaporeon, Omastar
  • Pokémon that can handle Poison-types: Poison-types are extremely prevalent in Kanto. Agatha, Koga, Team Rocket, and a fair amount of NPC trainers use them, and Venusaur struggles to deal much damage to them due to pure Poison resisting both of its STAB moves. While Venusaur almost always has the upper hand on common Poison-types such as Weezing and Arbok, its inability to take care of such Pokémon quickly and efficiently can prove to be a drain on PP, HP, and time. Psychic-types and Ground-types are therefore very good partners for Venusaur, as they can quickly dispatch bulkier Poison-types that Venusaur can't easily defeat. Other Pokémon that take Poison moves well and can hit back for massive damage, such as Gengar and Magneton, also sufficiently fit this role.
    • Good Pokémon that fit this description include, among others:Alakazam, Hypno, Sandslash, Nidoking, Nidoqueen, Dugtrio, Slowbro, Starmie, Magneton, Gengar, Rhydon
  • Offensive Fire- or Flying-types: As most of Venusaur's best moves are Grass-types, it has a difficult time beating Grass- and Bug-types. Offensive Fire- and Flying-types can generally OHKO or 2HKO these Pokémon with ease, allowing Venusaur to continue stomping through your opponent's team.
  • Glass cannons or setup sweepers: Venusaur is an excellent support Pokémon, with an arsenal of amazing moves such as Leech Seed and Sleep Powder. As such, it pairs up terrifically with glass cannons or sweepers that lack bulk but appreciate the support and switch-in opportunities that Venusaur provides.

Other[]

Bulbasaur's stats[]

StatRange
At Lv. 50At Lv. 100
105 - 152200 - 294
48 - 11192 - 216
48 - 11192 - 216
63 - 128121 - 251
63 - 128121 - 251
45 - 10685 - 207
Total: 318   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ivysaur's stats[]

StatRange
At Lv. 50At Lv. 100
120 - 167230 - 324
60 - 125116 - 245
61 - 126117 - 247
76 - 145148 - 284
76 - 145148 - 284
58 - 123112 - 240
Total: 405   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Venusaur's stats[]

StatRange
At Lv. 50At Lv. 100
140 - 187270 - 364
78 - 147152 - 289
79 - 148153 - 291
94 - 167184 - 328
94 - 167184 - 328
76 - 145148 - 284
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • What Nature do I want? Rash, Mild, and Quiet are all quite good. Modest may also seem nice, but keep in mind that it’ll lower the power of your coverage moves, such as Strength, Return, or Earthquake. Careful, Impish, Jolly, and Adamant are pretty awful, as they cut Venusaur’s already decidedly average Special Attack. Venusaur’s defenses are pretty solid, so it can afford to have a defense-lowering nature that in turn raises an offensive stat, such as Naughty or Mild.
  • At what point in the game should I be evolved? You should have an Ivysaur by the time you’re done with Mt. Moon, and you should have a Venusaur around the time you obtain the Poké Flute.
  • How good is the Bulbasaur line in a Nuzlocke? The Bulbasaur line, like most starters, is awesome in a Nuzlocke. It’s very difficult to take down, and despite its many weaknesses, it has the bulk to take a few super-effective attacks. It also learns a vast array of useful status moves, such as Sleep Powder and Leech Seed, making it an expert staller.
  • Weaknesses: Fire, Flying, Psychic, Ice
  • Resistances: Water, Electric, Fighting, Grass (x0.25)
  • Immunities: None
  • Neutralities: Poison, Bug, Normal, Rock, Ground, Dark, Steel, Ghost, Dragon
Sours: https://project-nuzlockedex.fandom.com/wiki/Bulbasaur_Line/FRLG
  1. Svs speakers
  2. Diesel repair omaha
  3. Privacy plastic lattice


Level Up Moves
1 Tackle
3 Growl
7 Leech Seed
9 Vine Whip
13 Poisonpowder
13 Sleep Powder
15 Take Down
19 Razor Leaf
21 Sweet Scent
25 Growth
27 Double-Edge
31 Worry Seed
33 Synthesis
37 Seed Bomb

Egg Moves
Amnesia
Charm
Curse
Endure
Giga Drain
Grasswhistle
Ingrain
Leaf Storm
Light Screen
Magical Leaf
Nature Power
Petal Dance
Power Whip
Safeguard
Skull Bash
Sludge


TM List
TMA1 Cut
TMA4 Strength
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM22 Solarbeam
TM27 Return
TM32 Double Team
TM36 Sludge Bomb
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM53 Energy Ball
TM70 Flash
TM75 Swords Dance
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM94 Rock Smash

Move Tutor
Bind
Body Slam
Bullet Seed
Defense Curl
Fury Cutter
Giga Drain
Grass Pledge
Knock Off
Mud-Slap
Natural Gift
Secret Power
Seed Bomb
Sleep Talk
Snore
String Shot
Synthesis
Worry Seed

bulbasaur.jpg

Stats: 5 / 5 / 5 / 7 / 7 / 5

Name: Bulbasaur
Type: Grass / Poison
Basic Abilities: Overgrow / Venom / Chlorophyll
High Abilities: Leaf Guard

Evolution:
1 - Bulbasaur
2 - Ivysaur Minimum 15
3 - Venusaur Minimum 30

Height : 2' 4" / 0.7m (Small)
Weight : 15.2 lbs. / 6.9kg (1)

Gender Ratio : 87.5% M / 12.5% F
Egg Group : Monster / Plant
Average Hatch Rate : 10 Days

Diet : Herbivore, Phototroph
Habitat : Forest, Grassland, Rainforest
Capability List: Overland 7, Surface 2, Jump 2, Power 1, Intelligence 3, Sprouter

Capture Rate: 20
Experience Drop: 15



Level Up Moves
3 Growl
7 Leech Seed
9 Vine Whip
13 Poisonpowder
13 Sleep Powder
15 Take Down
20 Razor Leaf
23 Sweet Scent
28 Growth
31 Double-Edge
36 Worry Seed
39 Synthesis
44 Solarbeam

Egg Moves
{$eggmoves}


TM List
TMA1 Cut
TMA4 Strength
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM22 Solarbeam
TM27 Return
TM32 Double Team
TM36 Sludge Bomb
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM53 Energy Ball
TM70 Flash
TM75 Swords Dance
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM94 Rock Smash

Move Tutor
Bind
Body Slam
Bullet Seed
Defense Curl
Endure
Fury Cutter
Giga Drain
Grass Pledge
Knock Off
Leech Seed
Mud-Slap
Natural Gift
Secret Power
Seed Bomb
Sleep Talk
Snore
String Shot
Synthesis
Tackle
Worry Seed

ivysaur.jpg

Stats: 6 / 6 / 6 / 8 / 8 / 6

Name: Ivysaur
Type: Grass / Poison
Basic Abilities: Overgrow / Venom / Chlorophyll
High Abilities: Leaf Guard / Flower Gift

Evolution:
1 - Bulbasaur
2 - Ivysaur Minimum 15
3 - Venusaur Minimum 30

Height : 3' 3" / 1m (Medium)
Weight : 28.7 lbs. / 13kg (2)

Gender Ratio : 87.5% M / 12.5% F
Egg Group : Monster / Plant
Average Hatch Rate : {$hatchtime}

Diet : Omnivore, Phototroph
Habitat : Forest, Grassland, Rainforest
Capability List: Overland 8, Surface 2, Jump 2, Power 2, Intelligence 3, Sprouter

Capture Rate: 10
Experience Drop: 30



Level Up Moves
3 Growl
7 Leech Seed
9 Vine Whip
13 Poisonpowder
13 Sleep Powder
15 Take Down
20 Razor Leaf
23 Sweet Scent
28 Growth
31 Double-Edge
32 Petal Dance
39 Worry Seed
45 Synthesis
53 Solarbeam

Move Tutor
Bind
Body Slam
Block
Bullet Seed
Defense Curl
Frenzy Plant
Fury Cutter
Giga Drain
Grass Pledge
Knock Off
Mud-Slap
Natural Gift
Outrage
Secret Power
Seed Bomb
Sleep Talk
Snore
String Shot
Synthesis
Worry Seed


TM List
TMA1 Cut
TMA4 Strength
TM05 Roar
TM06 Toxic
TM09 Venoshock
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM20 Safeguard
TM21 Frustration
TM22 Solarbeam
TM26 Earthquake
TM27 Return
TM32 Double Team
TM36 Sludge Bomb
TM42 Facade
TM44 Rest
TM45 Attract
TM48 Round
TM49 Echoed Voice
TM53 Energy Ball
TM68 Giga Impact
TM70 Flash
TM75 Swords Dance
TM78 Bulldoze
TM86 Grass Knot
TM87 Swagger
TM90 Substitute
TM94 Rock Smash

venusaur.jpg

Stats: 8 / 8 / 8 / 10 / 10 / 8

Name: Venusaur
Type: Grass / Poison
Basic Abilities: Overgrow / Venom / Chlorophyll
High Abilities: Leaf Guard / Flower Gift

Evolution:
1 - Bulbasaur
2 - Ivysaur Minimum 15
3 - Venusaur Minimum 30

Height : 6' 7" / 2m (Large)
Weight : 220.5 lbs. / 100kg (5)

Gender Ratio : 87.5% M / 12.5% F
Egg Group : Monster / Plant

Diet : Omnivore, Phototroph
Habitat : Forest, Grassland, Rainforest
Capability List: Overland 9, Surface 2, Jump 1, Power 4, Intelligence 4, Sprouter

Capture Rate: 5
Experience Drop: 50

Sours: http://pokemontabletop.wikidot.com/bulbasaur-line
Pokémon Figures Making - Bulbasaur line!!(Ivysaur, Venusaur) - Clay Art

Bulbasaur is obtainable from Professor Sycamore after defeating him in his lab in Lumiose City alongside the other Kanto Starters.

With the addition of the powerful Mega Venusaur, the Bulbasaur family makes its 3D handheld debut in impressive fashion, packing balanced stats and a movepool that leaves it fit for any situation. Favourable Matchups across the game leave this Pokémon family an ideal choice if you're looking for a bulky Grass type with the power to leave foes trembling in its wake, even if the road to Venusaur is a rocky one.

Important Matchups[]

  • Tierno (Route 5): The Corphish, although weak to Vine Whip, is just a tad too bulky for Bulbasaur to get rid of before it gets a Swords Dance in, and Vicegrip hurts after the boost. However, Sleep Powder does render this fight a joke.
  • Tierno and Trevor (Route 7, tag battle with rival): Ivysaur doesn't really care what Pikachu or Flabébé have to throw at it, resisting everything but their Normal type moves, with Venoshock laying the hurt on the fairy. Corphish is significantly less threatening with the stat increase brought on by the evolution, however take it lightly at your peril.
  • Gym #2 - Grant (Cyllage City, Rock-type): This is a shaky spot for Ivysaur. While Razor Leaf might hit Amaura for decent damage, Refrigerate Take Down will probably OHKO in return. Meanwhile, Tyrunt isn't even weak to Grass moves and hits hard between STAB Rock Tomb and Strong Jaw boosted Bite. Still, it's probably more manageable than Amaura and Sleep Powder is a valuable asset against both of them.
  • Korrina (Geosenge Town, Fighting-type): The only thing Iyvsaur can actually do to the double Lucario mess that is present here is put them to sleep, due to their Steel typing. Don't try and tank them as Feint will hurt coming off Lucario's attack stat at plus 2.
  • Rival (Tower of Mastery): Looking at that two that are consistent regardless of your starter choice, Absol and Meowstic, this provides a less than ideal proposition between Meowstic's special bulk, STAB SE Psybeam and Absol's sheer offensive power making Bite difficult for Iyvsaur to handle. Venusaur does handle the later significantly better if it's evolved. In regards to their starters, Quilladin and Frogadier are easy between Venoshock and Razor Leaf, while Braixen might be a tad rough thanks to Psybeam.
  • Gym #3 - Korrina (Shalour City, Fighting-type): Venusaur happily takes on Mienfoo and Machoke through its great bulk, status spreading abilities and Razor Leaf or Petal Dance laying down the hurt. Hawlucha is slightly rougher due to Flying Press being neutral on Venusaur, which, combined with Hone Claws to boost its attack power and a resistance to Grass makes this a slightly unappealing fight.
  • Rival (Coumarine City): Congratulations, you now have access to Mega Venusaur, which, besides Meowstic, utterly destroys everything the rival has at this fight.
  • Gym #4 - Ramos (Coumarine City, Grass-type): Everything dies to the wrath of Mega Venusaur, expect maybe Jumpluff because STAB Acrobatics is pretty scary when it's super effective.
  • Aliana (Kalos Power Plant): Mightyena is not a threat to something as bulky as Mega Venusaur, just blow this clown away with Petal Dance.
  • Gym #5 - Clemont (Lumiose City, Electric-type): Right, besides Emolga potentially being a pain due to STAB Aerial Ace, this gym is actually pretty easy for Venusaur. Just remember to go and pick up the Bulldoze TM in order to deal with Magneton, and remember that Electric Terrain prevents sleep. Enjoy your free TM 24 Thunderbolt.
  • Rival (Route 14): Again starting with the two that are present regardless. Stay away from Meowstic, as STAB Psychic is not fun. Absol, on the other hand, is still relatively free for Mega Venusaur to fight as long as you're careful of Swords Dance. Delphox is not a good idea here through STAB Psybeam and Mystical Fire but the other two are simple enough, even if Chesnaught might stick around for a while due to its bulk despite weakness to poison.
  • Gym #6 - Valerie (Laverre City, Fairy-type): Bulldoze Mawile into submission. Mr. Mime might be a problem due to STAB Psychic and being faster on a 2HKO, however, higher leveled Mega Venusaur should be able to take this out through Toxic and Venoshock. This combination also rings true in regards to Sylveon regardless of Venusaur's level.
  • Celosia and Bryony (Poké Ball Factory, tag battle with rival): Manectric has nothing for Venusaur, mega or not and will probably focus on biting the Rival's Meowstic to death instead. Liepard... is a Liepard and doesn't pose a threat to Mega Venusaur unless it gets multiple crits.
  • Mable (Frost Cavern): In contrast to the many dangers littered throughout this frozen hell, Mable's Houndoom is actually not that big of a deal to Mega Venusaur thanks to Thick Fat nerfing the canine's Fire Fang. It's not advisable for regular Venusaur however.
  • Rival (Anistar City): Okay, now things are actually pretty interesting. Meowstic still has STAB Psychic to ruin your day and Absol is still manageable with care. They now have an Eeveelution on their team. However, none of them are actually that threatening to Mega Venusaur through its bulk and ability, although Flareon is actually somewhat of a threat to regular Venusaur through STAB Lava Plume, which is more than Jolteon or Vaporeon can claim. All three can pick off a weakened Venusaur with Quick Attack, so just be mindful of your Pokémon's health. In terms of their starter, Delphox is a danger regardless of mega evolution through STAB Psychic and Flamethrower, Greninja is still an easy target and Chesnaught is doable.
  • Gym #7 - Olympia (Anistar City, Psychic-type): Everything has STAB Psychic, don't bother.
  • Lysandre battle #1 (Lysandre Labs): Mienfoo has Acrobatics and Swords Dance, however it's unevolved and even at plus 2, it only can 2HKO, while Mega Venusaur hits back significantly harder. Pyroar hits surprisingly hard with Fire Blast thanks to Rivalry and Venusaur being commonly male, might just be best to avoid this or sleep him first and then switch as Mega Saur is able to take at least one Fire Blast. Murkrow is doable due to its limited offensive presence combined with having Aerial Ace as its main offensive move here, and Mega Venusaur provides a pretty solid stop to Gyarados, although it is recommended that you switch it in on the sea serpent to avoid Intimidate in order to target its weaker physical defense.
  • Aliana (Lysandre Labs): Mightyena still isn't breaking through Mega Venusaur anytime soon and Druddigon also has troubles, although Sheer Force Crunch and STAB Dragon Claw are not to be underestimated. As a side note, Mightyena's main threat here is the risk of it outspeeding and using Taunt. Although Sucker Punch chip damage is also annoying.
  • Celosia (Lysandre Labs): Manectric is now a problem for regular Venusaur as a result of it getting Flamethrower this time around. Mega Venusaur still isn't concerned as a result of Thick Fat, although Thunder Wave can be a nuisance. Drapion can do a lot of damage through stray critical Night Slashes and Acupressure can result in it getting out of hand very quickly. Liberal usage of Sleep Powder and/or Bulldoze is advised.
  • Bryony (Lysandre Labs): Liepard's main tools of irritation are Fake Out, Taunt and Sucker Punch. However, that's all it is, an annoyance. Bisharp doesn't really care about anything Mega Venusaur has to throw at it right now besides Hidden Power and Bulldoze. However, it also has issues hurting the tank outside of Iron Head or Night Slash, more so the later due to its critical chance. Just use Sleep Powder.
  • Mable (Lysandre Labs): Keep non-mega variants of Venusaur as far away as possible from this fight, STAB Flamethrower and Ice Shard from Houndoom and Weavile are not to be messed with. However Mega Venusaur happily handles these two through Thick Fat and their relative fragility, although Snarl and Night Slash can be problematic, particularly when combined with Ice Shard's priority.
  • Xerosic (Lysandre Labs): No, just in general. Mega Venusaur's main weaknesses are Psychic and Flying, both of which are present here in Crobat's Air Slash and Malamar's Psycho Cut. Both have noticeable bulk in order to take a few hits and Crobat is almost certainly outspeeding.
  • Lysandre battle #2 (Team Flare Secret HQ): With his entire team evolved this time around, this fight becomes a giant ball of nope for either form of Venusaur. While Honchkrow is still only limited to Aerial Ace, the sheer power boost it has over Murkrow is too much for even Mega Venusaur to handle. The same applies for Mienshao and Acrobatics. What applied to Pyroar and Gyarados back in his labs still applies here.
  • Xerneas (Team Flare Secret HQ, X only): It's a mandatory catch that will keep repeating if you knock it out, just use the Masterball and be done with it. Although, if you intend to spare said item, Mega Venusaur is among the best options for contending with Xerneas, with Sleep Powder, a resistance to Moonblast and the bulk to tank said move as well as Megahorn.
  • Yveltal (Team Flare Secret HQ, Y only): Again, it's a mandatory catch that will keep repeating if you knock it out, just use the Masterball and be done with it. Unlike Xerneas, however, this is a terrible fight for Venusaur to be involved in, simply because of Oblivion Wing, which will shred either form of Venusaur with ease, while also undoing any damage dealt to Yveltal.
  • Lysandre battle #3 (Team Flare Secret HQ): For everything not named Mega Gyarados, see his previous fight. In regards to his Mega, it's actually easier for Mega Venusaur to deal with it than its base form due to actually being weak to Grass. Although be ready to heal when needed and use Sleep Powder frequently in order to keep this thing at bay.
  • Professor Sycamore (Couriway Town): Mega Venusaur hard walls both his Venusaur and his Blastoise, while Charizard relies on Wing Attack to do any relevant damage. This is a pretty easy fight all things considered, particularly because you are likely higher leveled than his team by a noticeable amount at this point, although it might be worth leaving Charizard for something else to deal with.
  • Shauna (Route 19): Delcatty is a joke, although Cute Charm may be annoying if it somehow lives a Petal Dance. Also STAB Return is still a thing, even if it is only a Delcatty. Goodra is significantly more threatening and walls Mega Venusaur pretty hard between Sap Sipper and its natural bulk. Add in a pretty well rounded movepool (Dragon Pulse, Sludge Wave, Earthquake, Body Slam) and it is something that Mega Venusaur should avoid. Greninja falls over to a single Grass move, although Double Team and Extrasensory can make this a troublesome fight. Delphox has STAB Psychic to destroy Venusaur and Chesnaught is pretty much the same as when the Rival has it, only this one gets to test your new Sludge Bomb TM.
  • Tierno (Route 19): He leads with a Talonflame which has Acrobatics, should be pretty self explanatory why this is a bad idea. However, Mega Venusaur handles Roserade and Crawdaunt pretty well. A relatively simple fight, just ensure Crawdaunt doesn't try anything silly with Swords Dance.
  • Trevor (Route 19): Raichu can only really paralyze Mega Venusaur with Nuzzle before going down to your move of choice and Florges is hard walled and then KO'd by Sludge Bomb. Sadly, Mega Venusaur is still light enough for Aerodactyl to use Sky Drop on, because otherwise this would be a pretty easy fight. Sky drop isn't that powerful in fairness (only achieving a 3HKO at equal levels) so this is probably doable.
  • Gym #8 - Wulfric (Snowbelle City, Ice-type): Regular Venusaur? No. Everything wants to kill you with STAB Ice Beam or Avalanche in Avalugg's case. Mega Venusaur, on the other hand, has a field day through Thick Fat. In this scenario, Sludge Bomb Abomasnow, shatter Cryogonal with Return and slay Avalugg with the strongest special attack you have. Just be careful of chip damage from Hail and Cryogonal's Confuse Ray.
  • Rival (Victory Road): Again, you want nothing to do with Meowstic because of STAB Psychic. Absol is once more manageable with care, although critical Night Slashes will hurt. Newcomer Altaria cannot really do anything to Mega Venusaur, although your options are rather limited (and by that I mean Sludge Bomb). The Eeveelutions are exactly as last time, just higher leveled; in regards to their Starter, Delphox is still a terrible idea while the other two are pretty easy to deal with, although Greninja may pose a threat to regular Venusaur with Ice Beam.
  • Elite Four Wikstrom (Pokémon League, Ironworks Chamber, Steel-type): Earthquake goes a long way in dealing with most of his Pokémon here, which when combined with Sleep Powder, makes dealing with this four piece pretty easy. However, Klefki can put a halt on this scheme through Torment, which may be a problem. Scizor and Aegislash are still threatening due to their incredibly high offensive stats combined with their Steel STAB, so handle with care.
  • Elite Four Malva (Pokémon League, Blazing Chamber, Fire-type): Earthquake everything not named Talonflame with Mega Venusaur and you should be okay due to Thick Fat. Even then there are better options for this fight and neither form wants anything to do with Brave Bird.
  • Elite Four Drasna (Pokémon League, Dragonmark Chamber, Dragon-type): Dragalge is dispatched rather easily by Earthquake, although its Dragon Pulses will hurt. The rest are best dealt with Sludge Bomb. However, it is probably better to send out whatever you have for a Fairy Pokémon or the Water type with Ice Beam here.
  • Elite Four Siebold (Pokémon League, Flood Chamber, Water-type): Venusaur tears through Clawitzer and Barbaracle with its Grass move of choice. Starmie is best avoided because STAB Psychic isn't something that you want either form of Venusaur to contend with. Gyarados is best handled by Mega Venusaur due to its combination of Ice Fang and Dragon Dance, which can get out of hand for regular Venusaur.
  • Champion Diantha (Pokémon League, Radiant Chamber): Hawlucha is manageable due to its lack of SuperEffective coverage against Venusaur, but it can become a danger if Swords Dances start piling up; if that happens, resort to another teammate. Mega Venusaur can hold its own against both of Diantha's fossil Pokemon, but there's a caveat: Tyrantrum can deal loads of damage with Head Smash, and Aurorus will obliterate regular Venusaur with STAB Blizzard. Keep regular Venusaur away from Aurorus, and the STAB Blizzard that follows. Gourgeist is relatively simple to deal with if you're careful of Trick-or-Treat followed by Shadow Force/Sneak, which will hit for super effective damage due to the former making Venusaur part Ghost type. Goodra still walls most of Venusaur's options through Sap Sipper and its own bulk. Yet, this time, the only effective move the the Dragon type has against Mega Venusaur is its STAB Dragon Pulse. Just keep regular Venusaur away because of Fire Blast. You also want nothing to do with Mega Gardevoir mostly because STAB Psychic off base 165 Special Attack is not something Mega Venusaur wants to deal with, ever.
  • Post-Game: You've beaten the League by now, AZ is a joke. In regards to the actual postgame XY has to offer, just keep on trucking, Mega Venusaur has gotten you this far, there isn't much that can take it down now.

Moves[]

When obtained, Bulbasaur starts with Tackle, Growl, Leech Seed and Vine Whip, which is a pretty solid kit for an early game Grass type. At level 13, it gets access to the very useful Sleep Powder and Poison Powder, but do note that these don't effect Grass types in this generation. Just before evolving, at level 15, Bulbasaur will try to learn Take Down; while the increase in power makes this a better option than Tackle, be wary of the recoil damage it has as a drawback. As an Ivysaur, Razor Leaf at level 20 provides a solid upgrade over Vine Whip, while Sweet Scent and Growth, at 23 and 28 respectively, are rather gimmicky. Double Edge at level 31 repeats the pattern seen with Take Down back when it was a Bulbasaur, however, by this point Return should be near max power and serves as a better option due to the lack of recoil. Upon evolving into Venusaur, it attempts to learn Petal Dance, which, while incredibly powerful, has the problems of locking the user in for 2-3 turns and confusing afterwards. As a power option alongside Razor Leaf it is a useful tool, however. Worry Seed at level 39 isn't worth the effort or moveslot in a non-competitive setting. Synthesis, however, comes at level 45 and certainly is potentially worth the investment, restoring half of the brick wall that is Mega Venusaur's HP in normal weather conditions. Petal Blizzard at level 50 is an ideal option for physically inclined Venusaur, while Solarbeam at 53 comes with the issue of a charge turn without sunlight, leaving it outclassed by Venusaur's other STAB options.

In regards to the line's TM movepool, there's a decent selection to choose from to supplement its natural learnset. Venoshock is a great early game STAB option, made all the more powerful by Poison Powder. Sludge Bomb is a powerful option later on the game, and doesn't rely on other supporting moves for its power. Energy Ball serves as a good alternative to Petal Dance. Earthquake and Return offer powerful coverage moves. Other options include Nature Power, which can provide a surprise coverage move that Venusaur would normally lack, and Hidden Power, which is relatively weak but can offer further coverage, provided the right typing. The support moves on offer here provide less options, with Light Screen and Toxic being the main attractions.

Recommended movesets:

Special: Energy Ball, Sludge Bomb, Sleep Powder, Earthquake/Nature Power/Return

Physical: Petal Blizzard, Return, Earthquake, Sleep Powder

Recommended Teammates[]

  • Steel-types: Mega Venusaur is only weak to Psychic and Flying, both of which are conviently handled by one type. Pokémon like Magnezone and Bisharp effortlessly handle the two problem typings the line has and enjoy Mega Venusaur's fatness against Fighting, Fire and Ground moves.
  • Water-types: As always, Venusaur synergies extremely well with Pokémon such as Lapras, Gyarados, Greninja, etc. through it being able to provide a solid switch in for any Grass or Electric type threatening whatever Water type you have on you.
  • Fennekin Line: If you pick Fennekin as your starter, you won't have to worry about having to face it during rival battles. Fennekin's evolutionary line is also a decent part of a potential FWG core.

... You know what? Mega Venusaur is just an extremely good glue Pokémon, it even works well alongside other Grass and Poison-types.

Other[]

Bulbasaur's stats[]

StatRange
At Lv. 50At Lv. 100
105 - 152200 - 294
48 - 11192 - 216
48 - 11192 - 216
63 - 128121 - 251
63 - 128121 - 251
48 - 11192 - 216
Total: 322   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Ivysaur's stats[]

StatRange
At Lv. 50At Lv. 100
120 - 167230 - 324
60 - 125116 - 245
61 - 126117 - 247
76 - 145148 - 284
76 - 145148 - 284
58 - 123112 - 240
Total: 405   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Venusaur's stats[]

StatRange
At Lv. 50At Lv. 100
140 - 187270 - 364
78 - 147152 - 289
79 - 148153 - 291
94 - 167184 - 328
94 - 167184 - 328
76 - 145148 - 284
Total: 525   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.

Mega Venusaur's stats[]

StatRange
At Lv. 50At Lv. 100
140 - 187270 - 364
94 - 167184 - 328
115 - 192225 - 379
114 - 191224 - 377
112 - 189220 - 372
76 - 145148 - 284
Total: 625   Other Pokémon with this total  
  • Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
  • What Nature do I want? It really depends on what you desire Venusaur to do; if you want a special attacker, Modest or Timid are ideal, Physical attackers prefer Adamant or Jolly while the bulky versions would like Bold, Impish, Calm or Careful, depending on which stat they intend to attack with.
  • At what point in the game should I be evolved? At 16 and 32, so before the double battle on route 7 and around Korrina's gym battle respectively. There's not much of a gap between getting moves here, and the stat buffs are potent.
  • How good is the Bulbasaur line in a Nuzlocke? It's fantastic, from its incredible bulk as Mega Venusaur to its competent coverage allowing it to handle almost anything Kalos has to throw at it, just be careful not to throw it at Olympia and this plant dinosaur will provide a solid defensive backbone to any team it ends up on.

Bulbasaur's, Ivysaur's, and Venusaur's type matchups:

  • Weaknesses: Flying, Psychic, Fire, Ice
  • Resistances: Fighting, Water, Electric, Fairy, Grass (x0.25)
  • Immunities: Powder based moves, Toxic
  • Neutralities: Normal, Poison, Ground, Rock, Bug, Ghost, Dragon, Steel, Dark

Mega Venusaur's type matchups:

  • Weaknesses: Flying, Psychic
  • Resistances: Fighting, Water, Electric, Fairy, Grass (x0.25)
  • Immunities: Powder based moves, Toxic
  • Neutralities: Normal, Poison, Ground, Rock, Bug, Ghost, Dragon, Steel, Dark, Fire (Thick Fat), Ice (Thick Fat)
Sours: https://project-nuzlockedex.fandom.com/wiki/Bulbasaur_Line/XY

Line bulbasaur

Bulbasaur

Stats

  • HP
  • Attack
  • Defense
  • Special Attack
  • Special Defense
  • Speed
>

While it is young, it uses the nutrients that are stored in the seed on its back in order to grow.

There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.

Versions:

  • Height2' 04"
  • Weight15.2 lbs
  • Gender
CloseAbility Info

Overgrow

Powers up Grass-type moves when the Pokémon's HP is low.

Bulbasaur Pokémon TV Episodes

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Sours: https://www.pokemon.com/us/pokedex/bulbasaur
Pokémon Figures Making - Charmander Line!!(Charmeleon, Charizard) - Clay Art

Bulbasaur (Pokémon)

Bulbasaur (Japanese: フシギダネFushigidane) is a dual-type Grass/PoisonPokémon introduced in Generation I.

It evolves into Ivysaur starting at level 16, which evolves into Venusaur starting at level 32.

Along with Charmander and Squirtle, Bulbasaur is one of three starter Pokémon of Kanto available at the beginning of Pokémon Red, Green, Blue, FireRed, and LeafGreen.

Biology

Bulbasaur is a small, quadrupedal Pokémon that has blue-green skin with darker patches. It has red eyes with white pupils, pointed, ear-like structures on top of its head, and a short, blunt snout with a wide mouth. A pair of small, pointed teeth are visible in the upper jaw when its mouth is open. Each of its thick legs ends with three sharp claws. On Bulbasaur's back is a green plant bulb, which is grown from a seed planted there at birth. The bulb also conceals two slender, tentacle-like vines and provides it with energy through photosynthesis as well as from the nutrient-rich seeds contained within.

As mentioned in the anime, starter Pokémon are raised by Breeders to be distributed to new Trainers. Having been domesticated from birth, Bulbasaur is regarded as both a rare and well-behaved Pokémon. It is known to be extremely loyal, even after long-term abandonment. Bulbasaur in the anime have demonstrated a nurturing instinct towards younger, weaker Pokémon, one individual even using its vines to pick up a crying Pokémon, gently rocking it back and forth through the air while singing a "Bulba-by."

It is found in grasslands and forests throughout the Kantoregion. However, due to Bulbasaur's status as starter Pokémon, it is hard to come by in the wild and generally found under the ownership of a Trainer. It has been observed that a Bulbasaur's bulb will flash blue when it is ready to evolve. If it does not want to evolve, it struggles to resist the transformation. Many Bulbasaur gather every year in a hidden garden in Kanto to evolve into Ivysaur in a ceremony led by a Venusaur.

In the anime

Main series

Major appearances

Ash's Bulbasaur

Ash's Bulbasaur debuted in Bulbasaur and the Hidden Village as one of the Pokémon in the Hidden Village, thus also marking the species' physical debut. Though initially wary of Ash, the two eventually warmed up to one another, and Bulbasaur challenged him to a battle. Using Pikachu, Ash won the battle, and Bulbasaur was caught. Unlike Charmander and Squirtle, which were caught in the two episodes following that of Bulbasaur, Bulbasaur remained in Ash's party for most of his journey through Johto until Bulbasaur... the Ambassador!, when Ash sent him to Professor Oak's lab to work as an ambassador between otherwise argumentative groups of Pokémon.

May's Bulbasaur

Much later on, while Ash was traveling in the Hoennregion, May caught her own Bulbasaur after being separated from the group in Grass Hysteria!. She remained with her throughout the rest of her journey in Hoenn, helping her to win the PurikaContest and place Top 8 in the regionalGrand Festival. When she traveled to Kanto to continue her journey with Ash in The Right Place and the Right Mime, May, too, left her Bulbasaur at Professor Oak's Laboratory to learn from Ash's while she, Ash, Max, and Brock traveled throughout the Kanto region. May retrieved her during her travels in Johto, where she evolved all the way into a Venusaur.

Shauna's Bulbasaur

Shauna's starter Pokémon is a Bulbasaur she received from Professor Sycamore. It first appeared in Summer of Discovery!, and it was revealed to have evolved into Ivysaur by Tag Team Battle Inspiration!

Other

In Mewtwo Strikes Back, a Bulbasaur was cloned from Ash's own Bulbasaur. It then participated in the battle between the original Pokémon and the cloned Pokémon. Bulbasaur reappeared in Mewtwo Returns.

In The Mystery Menace, a Bulbasaur was abandoned by the Mayor of Trovitopolis during his childhood when it wouldn't evolve into Ivysaur. Since then, it grew to a very large size in the sewers. Aided by Misty and Tracey, Ash found the abandoned Bulbasaur while searching for his own, which had been taken by the giant Bulbasaur. After defeating the arrogant mayor and his personal SWAT team, Ash and his friends left the Bulbasaur with Nurse Joy.

In Journey to the Starting Line!, Gilbert was supposed to start his journey as a Pokémon Trainer with one of the three Kanto starter Pokémon, but they were scared off by Ash's Tauros, forcing Gilbert to set out to find them with Professor Oak, Tracey, and Delia. Bulbasaur was the last one to be found, having been stuck in a tree that was surrounded by a group of Primeape. In the end, Bulbasaur was chosen by Gilbert as his starter Pokémon.

In A Six Pack Attack!, a Bulbasaur went with Professor Oak on his trip to Hoenn along with a Charmander and Squirtle.

A Bulbasaur appeared in The Right Place and the Right Mime, where it was one of the starter Pokémon seen at Professor Oak's Laboratory.

In Ivysaur's Mysterious Tower!, multiple Bulbasaur and Ivysaur traveled to a Gym that was under construction in Vermilion City. Ash and Goh, who were investigating the outbreak, followed them to the Gym and realized the horde had gone there so the Bulbasaur could absorb the sunlight necessary to evolve into new Ivysaur. They reappeared in a flashback in Getting More Than You Battled For!.

Minor appearances

Bulbasaur made its debut in Pokémon - I Choose You!, where Ash dreamed about one as his prospective starter.

In Battle Aboard the St. Anne, multiple Bulbasaur were aboard the St. Anne.

In Pokémon Fashion Flash, a Bulbasaur was on Scissor Street.

A Bulbasaur appeared in The Breeding Center Secret.

In Friends to the End, a Trainer's Bulbasaur appeared during the closing ceremonies of the Indigo Plateau Conference.

A starter Bulbasaur appeared in a flashback in Don't Touch That 'dile.

In Gonna Rule The School!, the Pokémon Trainers' School lent a Bulbasaur to the school's underage students for use in lessons.

A Bulbasaur appeared in the opening sequence of Jirachi: Wish Maker.

A Coordinator's Bulbasaur appeared in What I Did for Love!.

In An Old Family Blend!, a Trainer's Bulbasaur competed in the Lily of the Valley Conference.

In Meloetta's Moonlight Serenade, a Bulbasaur watched Meloetta's concert.

In The Fires of a Red-Hot Reunion!, a Bulbasaur was part of Professor Oak's demonstration of the Kanto starters at the Kanto Fair.

A Trainer's Bulbasaur appeared in Crystal-Clear Sleuthing!.

A Trainer's Bulbasaur appeared in I Choose You!. Another was revealed to have been chosen by Marina as her starter Pokémon in a flashback.

A Trainer's Bulbasaur appeared in Balloons, Brionne, and Belligerence!.

Two Trainers' Bulbasaur appeared in The Power of Us.

In Securing the Future!, a Trainer's Bulbasaur joined the rest of Alola in showering Necrozma with light so it could return to its normal form.

A Trainer's Bulbasaur appeared in The Road to The Semifinals!.

Multiple Bulbasaur appeared in Enter Pikachu!, with one under the ownership of a Trainer and the rest being wild.

In Legend? Go! Friends? Go!, Professor Cerise offered a Bulbasaur to Goh to be his starter, but it was rejected.

A Trainer's Bulbasaur appeared in A Chilling Curse!.

A Bulbasaur appeared in a fantasy alongside the other starter Pokémon in Getting More Than You Battled For!.

A Trainer's Bulbasaur appeared in To Train, or Not to Train!.

Pokédex entries

EpisodeSubjectSourceEntry
EP010BulbasaurAsh's Pokédex Bulbasaur. It bears the seed of a plant on its back from birth. The seed slowly develops. Researchers are unsure whether to classify Bulbasaur as a plant or animal. Bulbasaur are extremely tough and very difficult to capture in the wild.
EP051Solar BeamAsh's Pokédex Solar Beam, Bulbasaur's strongest attack. Light is collected and formed into a powerful beam with intensive force.
EpisodePokémonSourceEntry
XY039BulbasaurSerena's Pokédex Bulbasaur, the Seed Pokémon. A young Bulbasaur uses the nutrients from its seed for the energy it needs to grow.

Pokémon Origins

In File 1: Red, a Bulbasaur was seen in Professor Oak's introduction, while another was one of the Pokémon that Oak was giving away.

Pokémon Generations

In The Adventure, Red's Bulbasaur was sent out to battle a wild Pikachu, which Red successfully caught.

Pokémon: Twilight Wings

A Bulbasaur appeared in The Gathering of Stars, under the ownership of Honey.

GOTCHA!

A Bulbasaur briefly appeared in GOTCHA!.

In the manga

Ash & Pikachu

Main article: Ash's Bulbasaur

Ash's Bulbasaur appeared in Do Your Best Bulbasaur!!.

The Electric Tale of Pikachu

Main article: Ash's Bulbasaur

Ash's Bulbasaur debuts in You Gotta Have Friends. Bulbasaur's capture is not shown; it is simply stated when it first appears from its Poké Ball that "Ash has been busy since the last comic".

In I'm Your Venusaur, Ash and Misty travel to a town inhabited by many Bulbasaur, Ivysaur and Venusaur. There is a local legend that a giant Venusaur saved the townsfolk in battle.

Magical Pokémon Journey

Main article: Bulbasaur (MPJ)

In Magical Pokémon Journey, Pistachio's Bulbasaur has a crush on him and is extremely jealous whenever she sees him talking to other females.

Movie adaptations

Main article: Ash's Bulbasaur

Ash's Bulbasaur appeared in Mewtwo Strikes Back!, Mirage Pokémon Lugia's Explosive Birth, and Emperor of the Crystal Tower: Entei.

A Bulbasaur appeared in a flashback in ICYR1, under the ownership of Professor Oak.

Pokémon Adventures

Red, Green & Blue chapter

Main article: Saur

In Bulbasaur, Come Home!, Red received a Bulbasaur from Professor Oak after helping capture all of the Pokémon he accidentally set free. Bulbasaur, now nicknamed Saur, has since evolved into Ivysaur, and then into Venusaur. It has the ability to suck in large amounts of air through his bulb, as seen in That Awful Arbok!, where he sucked up the mist in Pokémon Tower, as well as the Gastly that made it.

A Bulbasaur appeared as a silhouette when Green talks about Mew in The Jynx Jinx.

X & Y chapter

Professor Sycamore owns a Bulbasaur, as seen in PS552.

Pokémon Gold & Silver: The Golden Boys

A Trainer's Bulbasaur appeared in Let's Fight For The Future!!.

Pokémon Gotta Catch 'Em All

A Bulbasaur appeared in GDZ34.

Pokémon Pocket Monsters

A Bulbasaur appeared in Introducing the Pokémon Clefairy!! as one of the starter Pokémon Red and Green had to choose from.

Pokémon Zensho

Bulbasaur appeared as one of the starter Pokémon Professor Oak was giving away in PZ01.

In the TCG

Main article: Bulbasaur (TCG)

In the TFG

One Bulbasaur figure has been released.

Other appearances

Super Smash Bros. Melee and Brawl

Bulbasaur appears as a random trophy.

Melee trophy information

"Bulbasaur is a cute Pokémon born with a large seed firmly affixed to its back; the seed grows in size as the Pokémon does. Along with Squirtle and Charmander, Bulbasaur is one of the three Pokémon available at the beginning of Pokémon Red and Blue. It evolves into Ivysaur."

Brawl trophy information

"A Seed Pokémon. From birth, Bulbasaur carries a large plant seed on its back. It uses the nutrients from the seed to grow bigger and bigger. Extended exposure to the sun will cause its body and seed to grow in size. Some say that once, when the seed was much lighter, Bulbasaur was able to get around on two legs. Bulbasaur evolves into Ivysaur."

Detective Pikachu

Multiple Bulbasaur appeared in Detective Pikachu. After Detective Pikachu was injured in the garden of giantTorterra, they and a group of Morelull escorted Tim, Lucy, and Pikachu to Mewtwo, who healed it.

Game data

Pokédex entries

Generation IKanto
#001
RedA strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Blue
Yellow It can go for days without eating a single morsel. In the bulb on its back, it stores energy.
Stadium The bulb-like pouch on its back grows larger as it ages. The pouch is filled with numerous seeds.
Generation IIJohto
#226
Gold The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
Silver It carries a seed on its back right from birth. As it grows older, the seed also grows larger.
Crystal While it is young, it uses the nutrients that are stored in the seeds on its back in order to grow.
Stadium 2 The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
Generation IIIHoenn
#—
Kanto
#001
RubyBulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
Sapphire
Emerald
FireRed There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.
LeafGreen A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Generation IVSinnoh
#—
Johto
#231
DiamondFor some time after its birth, it grows by gaining nourishment from the seed on its back.
Pearl
Platinum
HeartGold The seed on its back is filled with nutrients. The seed grows steadily larger as its body grows.
SoulSilver It carries a seed on its back right from birth. As it grows older, the seed also grows larger.
Generation VUnova
#—
BlackFor some time after its birth, it grows by gaining nourishment from the seed on its back.
White
Black 2For some time after its birth, it grows by gaining nourishment from the seed on its back.
White 2
Generation VIKalos
Central #080
Hoenn
#—
X A strange seed was planted on its back at birth. The plant sprouts and grows with this Pokémon.
Y For some time after its birth, it grows by gaining nourishment from the seed on its back.
Omega RubyBulbasaur can be seen napping in bright sunlight. There is a seed on its back. By soaking up the sun's rays, the seed grows progressively larger.
Alpha Sapphire
Generation VIIIGalar
Isle of Armor #068
Sword There is a plant seed on its back right from the day this Pokémon is born. The seed slowly grows larger.
Shield While it is young, it uses the nutrients that are stored in the seed on its back in order to grow.

Game locations

Generation II
This Pokémon is unavailable in Generation II side games.
Generation VII
Quest
Rumble Rush
Tutorial, Charizard Sea2019, Gengar Sea, Castform Sea, Mimikyu Sea, Mewtwo Sea, Charizard Sea2020, Bulbasaur Sea, Charizard SeaFinal, Mimikyu SeaFinal, Mewtwo SeaFinal

In events

Games EventLanguage/Region Location Level Distribution period
GSCGotta Catch 'Em All Station! AncientPower BulbasaurEnglish United States 5 December 28, 2001 to January 31, 2002;
January 17 to 23, 2003
GSCPokémon Center Mystery Egg #3 AncientPower BulbasaurJapanese Japan 5 April 27 to May 12, 2002
RSEFRLGGather More Pokémon! Fourth Campaign BulbasaurJapanese Japan 10 February 11 to 28, 2006
RSEFRLGJourney Across America BulbasaurEnglish United States 70 February 25 to July 23, 2006
RSEFRLGParty of the Decade BulbasaurEnglish United States 70 August 8, 2006
B2W2Sticker Promotional Kanto Starter Egg BulbasaurJapanese Japan 1 September 1 to 30, 2012
BWB2W2Kanto Starter Egg BulbasaurKorean South Korea 1 November 8 to 11, 2012
B2W2Kanto Starter Egg BulbasaurKorean Wi-Fi 1 February 14 to March 31, 2013
XYORASPokémon Lab BulbasaurJapanese region Online 5 July 8 to November 30, 2015
ORAS2016 World Championships BulbasaurAll United States 5 August 19 to 21, 2016
SwShGigantamax Factor BulbasaurAll Online 14 June 17 to 30, 2021
In-game events
Sours: https://bulbapedia.bulbagarden.net/wiki/Bulbasaur_(Pok%C3%A9mon)

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