Hydrosophist divinity

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Hydrosophist skills in Divinity: Original Sin Enhanced Edition are water-based, and are improved by Intelligence. Many Hydrosophist skills are defensive, focusing on restoring health, or curing ailments. There are also offensive Hydrosophist skills that can freeze enemies while dealing water damage. In addition, these skills can freeze water or blood that is spilled on the floor, making enemies slip and take damage, or use Action Points to go around the area instead, allowing you to set up some nice traps. The ability to cast Rain also helps party members with Aerotheurge skills as the status effect Wet gives a +30% chance of Stunning. The following are the Skills in this line broken down by their Tiers and recommended Hydrosophist (1-5) Level.

 

Novice Hydrosophist Skills


Skill_Water_ImmuneToBurning.jpgAvatar of Frost

  • Effect: Make a target immune to being frozen. Melee attackers may get frozen.
  • Action Points: 4

  • Status Effect: 100% chance to set Avatar of Frost for 3 turns

  • Cooldown: 6 turns

  • Range: 5.0m
  • Water Resistance: +25
  • Fire Resistance: -25
  • Note: Target can still be Chilled and still takes water damage.
  • Recommended Intelligence: 8

Skill_Water_FreezingTouch.jpgFreezing Touch

  • Effect: Freeze a nearby target, dealing

    X-Y water

    damage.
  • Action Points: 3

  • Status Effect: 100% chance to set Frozen status for 2 turns

  • Cooldown: 5 turns

  • Saving Throws:Bodybuilding
  • Range: 3.0m
  • Note: Frozen makes a target unable to move or act, but it gains increased Armor Rating and Fire Resistance.
  • Recommended Intelligence: 8

Rain_small.jpgRain

  • Effect: Create water surfaces.
  • Action Points: 4

  • Status Effect: 100% chance to set Wet status for 5 turns

  • Cooldown: 6 turns

  • Radius: 20.0m
  • Note: Creates water puddles on terrain, douses fires, and makes characters wet. Wet makes target less resistant to air spells but more resistant to fire spells.
  • Recommended Intelligence: 8

minor_heal_small.jpgRegeneration

  • Effect: Heal X Vitality on a target for 3 turns.
  • Action Points: 5

  • Cooldown: 5 turns

  • Range: 12.0m

Slow_Current_small.jpgSlow Current

  • Effect: Slow a target.
  • Action Points: 2

  • Status Effect: 100% chance to set Slowed status for 3 turns

  • Cooldown: 6 turns

  • Saving ThrowsWillpower
  • Range: 15.0m
  • Note: Slowed characters move more slowly and receive less AP.
  • Recommended Intelligence: 9
  • Recommended Hydrosophist Level: 2

 




Adept Hydrosophist Skills


Summon_Ice_Elemental_small.jpgSummon Ice Elemental

  • Effect: Summon a level 8 Ice Elemental in a 15.0m radius for 18s.
  • Action Points: 7

  • Cooldown: 7 turns

  • Note: Ice elementals can cast a piercing ice blast spell. Their normal attack does water damage and can chill the target.
  • Note: You can only have one summon at a time.
  • Recommended Hydrosophist Level: 2

Water_of_Life_small.jpgWater of Life

  • Effect: You and allies around you magically gain Constitution and heal immensely.
  • Action Points: 6

  • Status Effect: 100% chance to set Vitality Boosted for 4 turns

  • Cooldown: 8 turns

  • Note:Constitution boosted by 3
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 2

Cleansing_Water_small.jpgCleansing Water

  • Effect: Cures Blind, Mute, Disease, Infected, Bleeding, Crippled and Decaying Touch.
  • Action Points: 4

  • Cooldown: 7 turns

  • Range: 15.0m
  • Recommended Hydrosophist Level: 3

Ice_Shard_small.jpgIce Shard

  • Effect: Shoot a chilling shard of ice that deals

    X-Y water

    damage.
  • Action Points: 7

  • Status Effect: 100% chance to set Frozen status for 1 turn

  • Cooldown: 8 turns

  • Saving Throws:Bodybuilding
  • Range: 15.0m
  • Note: Chilled makes target less resistant to water spells, but a bit more resistant to fire spells. Chilled has a negative impact on movement. Chilled targets that get chilled again turn frozen.
  • Note: Can target terrain to create ice surface or freeze water.
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 3

Ice_Wall_small.jpgIce Wall

  • Effect: Create a wall to block enemies or to lock them inside. Deals

    X-Y water

    damage.
  • Action Points: 5

  • Status Effect: 100% chance to set Frozen status for 2 turn

  • Cooldown: 10 turns

  • Saving Throws:Bodybuilding
  • Range: 15.0m
  • Length: 4.0m
  • Note: Draw a line where you want the wall to appear.
  • Recommended Intelligence: 10
  • Recommended Hydrosophist Level: 3

Water_Shield_small.jpgWater Absorption Shield

  • Effect: Enchant self or an ally with a water shield. A water shield absorbs water damage until it breaks.
  • Action Points: 3

  • Cooldown: 6 turns

  • Note: Immune to being Frozen
  • Duration: 3 Turns
  • Fire Resistance: -25
  • Range: 15.0m
  • Recommended Hydrosophist Level: 3

Mass_Slow_small.jpgMass Slow

  • Effect: Slow enemies around you.
  • Action Points: 6

  • Status Effect: 100% chance to set Slowed status for 3 turn

  • Cooldown: Can only be used once per combat.

  • Saving Throws:Willpower
  • Radius: 14.0m
  • Note: Slowed characters move more slowly and receive less AP.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4

 

 




Master Hydrosophist Skills


Hail_Attack_small.jpgHail Attack

  • Effect: 20 ice shards rain from the sky, each doing

    X-Y water

    damage to entities within 15.0m range from impact.
  • Action Points: 11

  • Status Effect: 100% chance to set Frozen status for 2 turns

  • Cooldown: Can only be used once per combat

  • Saving Throws:Bodybuilding
  • Range: 15.0m
  • Note: Frozen makes a target unable to move or act, but it gains increased Armor Rating and Fire Resistance.
  • Note: Can target terrain to create ice surface or freeze water.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4

Mass_Disease_small.jpgMass Disease

  • Effect: Disease all enemies within an area.
  • Action Points: 7

  • Status Effect: 100% chance to set Diseased status for 2 turns

  • Cooldown: 8 turns

  • Saving Throws:Bodybuilding
  • Range: 16.0m
  • Note: Disease lowers target's Constitution by -3 and Bodybuilding by -2.
  • Recommended Intelligence: 11
  • Recommended Hydrosophist Level: 4

Skill_Water_WinterBreath.jpgWinterblast

  • Effect: Freeze and deal

    X-Y water

    damage to all targets in a 60 degree cone that's 9.0m long.
  • Action Points: 8

  • Status Effect: 100% chance to set Frozen status for 1 turn

  • Cooldown: 12 turns

  • Saving Throws:Bodybuilding
  • Note: Frozen makes a target unable to move or act, but it gains increased Armor Rating and Fire Resistance.
  • Note: More effective when it's raining.
  • Recommended Intelligence: 12
  • Recommended Hydrosophist Level: 4

Skill_Water_MassHealing.jpgMass Heal

  • Effect: Heal all within an area for 7 turns.
  • Action Points: 8

  • Special Effect: 100% chance to heal X Vitality

  • Cooldown: Can only be used once per combat

  • Range: 15.0m
  • Radius: 6.0m
  • Recommended Intelligence: 13
  • Recommended Hydrosophist Level: 5

 

 




Sours: https://divinityoriginalsin.wiki.fextralife.com/Hydrosophist
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Divinity Original Sin 2: 10 Best Skills In The Hydrosophist Tree

Hydrosophist is a skill tree in Divinity: Original Sin 2 that deals with, well, water. That is pretty obvious, but what isn't obvious are the skills that a player who chooses this skill tree gets access to. Like the majority of RPGs out there, water in Divinity 2 has a focus on healing.

RELATED: Divinity: Original Sin 2 - 5 Best (& The 5 Worst) Skills In The Warfare Tree

Multiple skills in the tree allow a player to heal their allies. The Hydrosophist skill tree is also filled with pretty devastating attacks. So whether a player wants to focus on helping their allies in a battle or deal damage is up to them. Just be wary of the ice.

10 Healing Ritual

Restoration is a great skill that many players will pick up. It heals allies and provides health regeneration for a few turns afterward. It also makes for a great weapon against the undead. Healing Ritual is a step above Restoration as it provides healing for every ally within its range. It even heals the caster, making it better than Restoration.

On top of that, if players target an undead enemy, this skill will chain to other nearby undead enemies and damage them all at once.

9 Rain

Rain may seem like a basic skill but it is used for both battle and clearing obstacles from the world. This skill is one of the most utilized by players who focus on the Hydrosophist skill tree. Outside of combat, players can use Rain to spread blessed areas and extinguish fires.

In combat, players can still extinguish fires, put out burning teammates, and use the water on the ground to spread ice. Wet enemies are more easily frozen which is a bonus for Hydrosophist skill users.

8 Armour Of Frost

Armour of Frost is another skill that any healer should know. This skill will restore the magic armor of whoever it is cast on, and it can be used on allies, enemies, and the caster.

The bonuses go beyond just restoring magic armor. This skill also heals the burning, poisoned, stunned, frozen, suffocating, and petrified status effects. Players should grab this skill early on since it can be bought from the trainer in Fort Joy.

7 Hail Strike

Getting into the attacks, Hail Strike is one of the best the Hydrosophist tree has to offer. It causes three large balls of hail to rain from the sky and strike an area. It can hit multiple enemies if they are close together and sets the chilled status effect on them.

RELATED: 10 Mistakes Everyone Makes In Their First Playthrough Of Divinity: Original Sin 2

Chilled makes it so that enemies take more damage from water-based attacks, and it also decreases their movement speed and dodging chance. Enemies who are struck by this skill also have a chance of getting frozen, causing them to skip their next turn.

6 Mass Cleanse Wounds

Mass Cleanse Wounds is great for players who want to dabble in Warfare as well. This skill works like Rain, except the water that falls from the sky cleanses all allies around the player. Like other healing abilities, this skill also clears status effects.

The status effects that it works on are necrofire, burning, diseased, decayed, poisoned, bleeding, suffocation, and acid. It's obvious that this skill is a wonderful healing ability that players should grab whenever it becomes available.

5 Winter Blast

Winter Blast is another skill that players can grab early. It can be grabbed when players get to Fort Joy and should be bought whenever they have the available gold. This skill damages enemies and also causes the chilled status effect.

Stacking this ability with other ice skills can help increase the chance of freezing enemies. The more enemies frozen, the fewer turns they will get. Like other ice skills, Winter Blast freezes water and blood areas. Casting Rain before Winter Blast will leave an area of ice that enemies can slip on.

4 Global Cooling

Rain is great when it is mixed with ice skills. The results can be devastating to enemies who fall down and get knocked out. Players need to be careful when creating ice because allies can fall down as well. It can be a little tricky but worth it in the end.

Global Cooling is one of those skills that can pay off big if players use it correctly. This skill has a wide area of effect that causes all water and blood surfaces to freeze. Enemies caught in the cooling wave will get damaged and have the chilled status effect applied to them.

3 Blessed Steam

Blessed Steam is one of the few Source abilities that are available to Hydrosophist users. It shoots out a stream of steam that blesses an area and cleanses it of status effects. Water and blood in the area can become blessed. It clears the status effects frozen, chilled, diseased, decaying, plagued, and infested from anyone caught in the blast.

RELATED: Divinity: Original Sin 2 - 10 Best Skills In The Geomancer Tree

Targets in the steam blast are also healed with a lingering healing effect similar to Restoration. The only downside to the ability is that it doesn't clear the cursed status effect from allies.

2 Hail Storm

Like Hail Strike, Hail Storm causes ice shard to rain from the sky. This time, however, the ice showers a large area and severely damages enemies. This ability also leaves a massive ice field for enemies to slip on.

The area of effect of this ability is affected by talents like Far Out Man. This will increase the range of the ability and cause an even larger ice field to be formed. Of course, like other ice abilities, Hail Storm can cause enemies to become chilled and even frozen.

1 Ice Breaker

Hydrosophist users have the opportunity to create massive fields of ice in the areas where they battle. Once all that ice is surrounding the enemies, there is only one thing left to do: break it.

Ice Break causes a chain reaction that makes ice shatter across the battlefield. This damages enemies and causes each character hit by it to become chilled. This skill is best to be combined with abilities like Hail Storm, Rain, and Global Cooling.

NEXT: Divinity: Original Sin 2 - 10 Pro Tips From Dungeons & Dragons Players Can Use

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Sours: https://gamerant.com/divinity-original-sin-2-best-skills-hydrosophist-tree/
DOS2 Aerotheurge Hydrosophist Lone Wolf Duo Annihilation

Hydrosophist skills in Divinity: Original Sin 2 offer a wide array of healing, buffs, and water spells that makes Hydrosophist one of the most important schools in the game. Heal and buff-related spells scale with character level and damage related spells scale with the skill-level of Hydrosophist.

Skill books

Hydrosophist skill books can be bought from the following vendors:

  • Rezik - Fort Joy  (Act 1)
  • Trader Bree - Driftwood  (Act 2)
  • Simone - Sanctuary of Amadia (Act 2)
  • Elf Stormchanter - Elven Camp (Act 2)
  • Almira - Paradise Downs and Lady Vengeance (Act 2)
  • Lizard Dreamer - Nameless Isle, South of Temple of Rhalic (Act 3)
  • Trayde the Merchant - Nameless Isle, Temple of Tir-Cendelius (Act 3)
  • Trader Aravae, Trader Friel - The Arx (Act 4)

Skill books can also be found in loot containers, obtained through quest rewards or be crafted. See each skill for more information.

Skills

Sours: https://divinityoriginalsin2.vidyawiki.com/Hydrosophist

Divinity hydrosophist

Armour of Frost
Armour of Frost

Ice forms a defensive barrier around the target, providing [X] Magic Armour. Cures Burning, Poisoned, Stunned, Frozen, Suffocating and Petrified.11-4-- 13mSet Magic Shell for 3 turn(s).

Rain
Rain

Create a spreading water surface which douses fires. Set Wet status on characters in the area.11-6--8mSet Wet for 1 turn(s). 10m radius
Restoration
Restoration
Restore Vitality of a target character. Restoration also cures Poisoned and Bleeding.11-4--13m

Restore [X] Vitality for 2 turn(s).


Hail Strike

Icicles fall from the sky, chilling enemies and dealing water damage. They create ice surfaces where they hit the ground.11-3magic_armourInt13mSet Chilled for 2 turn(s).  Strikes 3 circles with 1m Explode Radius each

Cryotherapy
Consume Frozen surfaces around you and convert them to Magic Armour. Removes Burning and Necrofire.1
huntsman11-3-- -Restore up to [X] Magic Armour depending on relevant surface area.


Healing Tears

Three healing tears circle around you. Everytime an ally walks into melee range near you, a healing tear bathes them.1
polymorph11-5-- -Set Healing Tears for 3 Turn(s)


Vampiric Hunger

Set Vampiric Hunger on target character, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.1
scoundrel11-5-- 2mSet Vampiric Hunger for 2 Turn(s)


Cleanse Wounds

Heal target and create a water puddle beneath them. Remove Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.1
warfare11-5-- 2mRestore [X] Vitality


Soothing Cold

Regenerate Magic Armour for all allies around caster.21-3-- -Restore [X] Magic Armour for 3 turn(s).

Winter Blast
Winter Blast

Deal [X] Water Damage and set Chilled status on characters in the area. Freeze blood and water surfaces.21-3magic_armourInt 13mSet Chilled for 2 Turn(s)


Ice Fan

Target 3 positions and shoot an ice shard at each one, dealing [X] Water Damage and making targets Chilled.21-4magic_armourInt 13mSet Chilled for 1 turn(s).

Global Cooling
Global Cooling

Set Chilled on enemies around you and deal [X] Water Damage. Freeze all succeptible surfaces.21-3magic_armourInt -Set Chilled for 3 turn(s).

Cryogenic Stasis
Target ally becomes immune to all damage, and heals over time. Removes Shackles of Pain.21-4-- 13mSet Permafrost for 1 Turn(s)

Healing Ritual
Healing Ritual

Shoot a bolt of healing energy that will jump to nearby allies.21-5-- 13mRestore [X] Vitality

Mass Cleanse Wounds
Heal yourself and allies around you. Create a water puddle beneath every target. Remove Necrofire, Burning, Diseased, Decaying Touch, Poisoned, Bleeding, Suffocation and Acid.2
warfare225-- -Restore [X] Vitality

Vampiric Hunger Aura
Set Vampiric Hunger Aura on every ally around you, adding 50% Life Steal for 2 turns. Life Steal heals you in proportion to the damage you deal to Vitality.2
scoundrel225-- --Set Vampiric Hunger Aura for 2 Turn(s)

Mass Cryotherapy
Each ally consumes Frozen surfaces around them, converting the frozen surfaces to Magic Armour.2
huntsman225--- Restore up to [X] Magic Armour depending on relevant surface area.


Deep Freeze

Targets in the cone that are frozen and under 10% Vitality shatter and instantly die. Otherwise they receive [X] Water Damage and become Frozen.31-6magic_armourInt 8mInstantly kill targets with Frozen status below 10% Vitality.
Set Frozen for 1 Turn(s)


Arcane Stitch

Fully restore target character's Magic Armour. Removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad.324-- 13mRestore [X] Magic Armour

Steam Lance
Steam Lance

Releases a stream of Blessed Steam that heals characters in its path.323-- 13mRestore [X] Vitality for 3 Turn(s)

Hail Strike
Hail Storm

20 ice shards fall from the sky, each dealing [X] Water Damage to characters within 13m range from impact.534magic_armourInt 13mSet Chilled for 1 turn(s). 4m Explode Radius

Ice Breaker

Sets off a chain reaction that causes ice areas to explode into water puddles, dealing water damage and setting Chilled.31-3-- -- 
Sours: https://divinityoriginalsin2.wiki.fextralife.com/Hydrosophist+Skills
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