Cold snap poe

Cold snap poe DEFAULT

All Guide Pages

  1. Cold Snap Vortex Occultist
  2. PoB, Passive Skill Tree & Gem Links
  3. Ascendancy, Bandits & Pantheon Powers
  4. Gear, Jewels & Flasks

Table Of Contents of this Page

  1. INTRODUCTION
  2. BUILD OVERVIEW
  3. PoB, PASSIVE SKILL TREE & GEM LINKS
  4. GEARING
  5. ASCENDANCY, BANDIT & PANTHEON RECOMMENDATIONS
  6. LEVELING
  7. QUESTIONS?
  8. FINAL NOTES

INTRODUCTION

This Cold DoT-oriented build is a great introduction to Chaos Inoculation builds (CI). Unlike a lot of other CI builds, this does not generate any sort of Energy Shield leeching, but instead manages defensive stats via slowing enemies down, and after ~1 second without having taken damage, it will start Energy Shield Recharge, which is, thanks to Wicked Ward, not stopped when you take damage for the next 4 seconds. Basically, you become close to immortal during that window and the damage dealt by this build is placed on the ground in the form of Vortex Vortex, making damage uptime very efficient.

Due to the super tanky approach this build promotes, it is one of the best suggestions I can give a new player that wants to practice end-game bosses, play in Hardcore, or just who just wants to play a CI build.

Below you can see the build in action from my YouTube guide. Do note that the video might be outdated in terms of information, and you should always look at this guide to make sure you have the updated version.

BUILDOVERVIEW

In this section I will outline the pros, cons, & the general playstyle. This will allow you to determine if the build is for you or not!

PROS

+Beefy – The build is designed to have an insane amount of Energy Shield and thanks to CI you are immune to Chaos damage.

+League Starter – There are no mandatory items to make this build work, which makes it a very solid league-starter. This is of course if you’re experienced with CI builds.

+Bosser – Due to how tanky the build is, it allows for silly mistakes when fighting end-game bosses without being too punishing.

+Unique Play Style – Since the damage dealt is in the form of a Damage over Time effect on the ground, the playstyle is focused on dropping your damage on the ground and then running around dodging whatever the enemy attacks are.

CONS

CI – The reason for me to put this in the Cons department is because you’ll need to be experienced with CI builds, or at least have somewhat of a clue of what you’re doing to play this type of build smoothly. This build is a great introduction for CI, but despite that I want this to be very clear to anyone reading the guide!

Ignites are Scary – Since the build focuses on unstoppable Energy Shield Recharge thanks to Wicked Ward, having DoTs on you can be devastating. This is solved by a Dousing flask to remove Ignites. Make sure you have that flask ready!

Mechanically Tricky – The build utilizes some pretty tricky mechanics to perform optimally. This guide will cover all of them, so if you’re unfamiliar with these mechanics I would strongly recommend making sure you read through the entire guide!

PLAYSTYLE

When you’re clearing maps, the idea is to drop Vortex on the ground for each enemy pack you encounter, which somewhat limits the build’s clear speed. However, when you have Vaal Cold Snap Vaal Cold Snap ready to go, you will literally be running through everything and it will just fall over. However, this is only when the Vaal skill is ready that it gets the clear speed surge.

Bosses weep at the sight of this build. You can make plenty of mistakes and still manage a fight without any major problems. Thanks to the defensive design of this build, it is therefor a perfect build to practice end-game bosses with.

DAMAGESCALINGANDDEFENSIVELAYERS

The build abuses a variety of mechanics for both damage output as well as defensive layers. The defense is focused entirely around having a massive Energy Shield pool, and by lowering the time it takes before your Energy Shield Recharge starts you become next to immortal thanks to Wicked Ward.

When it comes to the offensive aspect of the build, it is very important to note that Vortex has an initial hit component but that we only care about scaling the Damage over Time it leaves on the ground right after. This allows us to abuse mechanics like Elemental Equilibrium in a pretty cool way, where we trigger 2 different consistently-hitting spells to proc Lightning EE rather than Cold, so whenever we cast Vortex enemies will have increased resistance to Cold, which is then immediately overwritten by the Lightning spells, making sure enemies have negative Cold resistance.

PoB, PASSIVESKILLTREE & GEMLINKS

The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.

Here is the Cold Snap Vortex Occultist Low Budget PoB and for a quick glance over the finished skill tree for this version, check out this link.

Here is the Cold Snap Vortex Occultist High Budget PoB, and for a quick glance over the finished skill tree for this version, check out this link.

You can find more information this, as well as about all of the build’s gem links, on our dedicated page.

PoB, Passive Skill Tree & Gem Link Page

GEARING

A lot of the end-game gear can easily be crafted, to learn how to craft as well as learn how to craft specific items check out my crafting guides here.

You can read more details about our gearing recommendations on the dedicated page, but for now you can see a summarized version below.

Gear Page

Item Slot Item Name Rarity
HeadES then Res/Attributes as needed Rare
Amulet ES then Res/Attributes as needed Rare
Chest ES then Res/Attributes as needed Rare
GlovesES then Res/Attributes as needed Rare
Boots ES then Res/Attributes as needed Rare
Belt ES then Res/Attributes as needed Rare
Rings ES then Res/Attributes as needed Rare
WeaponSpell, Elemental or Over Time Damage modifiers – Preferably with the bench crafted “Trigger socketed spell when you use a skill” Rare
Shield High Energy Shield is the name of the game here Rare

ASCENDANCY, BANDIT & PANTHEONRECOMMENDATIONS

You can read about the recommended Ascendancy, Bandit choice, and Pantheon Power recommendations for this build on our dedicated page.

Ascendancy, Bandit & Pantheon Power Page

LEVELING

The current meta of leveling through the Campaign Acts 1-10 is to simply use very specific spells. However, this guide is not designed to guide you to finish Kitava in 2 hours; it is a build guide. With that said, the following suggestions for leveling make sure you don’t have to use any Orb of Regret Orb of Regret to change your build when you reach maps. Since the build is going for CI, this does demand that you invest into Life nodes on the tree prior to being able to have enough gear to transition in to CI. Due to this fact, your gear that you find during the campaign might not be good enough, forcing you to spec into more life nodes, which can lead to the requirement of investing a couple of Orb of Regret Orb of Regret when it’s time to change.

WHEN TO TRANSITIONFROMLIFE TO CI

This is the hardest topic to tackle for any CI builds. The TL;DR is that you play with Life or Life with ES as your eHP source until you have enough gear to have X Energy Shield after switching, where X is whatever amount you feel comfortable with. An example of that is that I would feel comfortable switching with around 3000 Energy Shield, around level 65-70 on this build, whereas someone who is less experienced with CI builds might want to have 4000+. There are literally no good way to “check how much ES you’d have after switching” without manually checking it. This comes with experience playing the game, so if you are new to this I will cover how you can manually check this in this section of the guide!

First, you need to make sure you focus on having gear with Life on it to handle leveling through the Acts, and prepare Energy Shield-focused gear prior to switching. You’ll want to be able to achieve around or above 4,000 Energy Shield at the moment when you transition. To verify that you have resistances capped and that you’re going to reach this number you need to do the following:

  1. You need to make sure you have Path of Building: The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork.
  2. Once this is installed, you can go to the “Import” button at the top left and either import your character directly from there or just put the points out on the tree as you have them in-game.
  3. After this you’ll want to “CTRL + C” whilst hovering over the items you want to equip when you switch from Life to Energy Shield from in-game. Then go back to PoB and click the “Items” section in which you can then “CTRL + V”, and it will automatically paste the item from in-game in to PoB. You need to do this one by one for each item. This allows you to equip those pieces in PoB and make any required adjustments on the tree to then very smoothly see the exact Energy Shield you’ll have after doing said changes on the left hand side!

I want to stress how important it is to always make sure you triple check your resistances, Attributes & Energy Shield before applying these changes to your character in-game so you don’t end up wasting currency and/or time because you forgot any of those crucial details! Also make sure that you have the Discipline Discipline aura enabled in PoB under the “Skills” section.

BEFOREYOUENABLEVORTEX

Vortex is not available until level 28 and I would personally not bother using it until level 38 due to Bonechill Support Bonechill Support. The skills listed below are the ones I prefer to use until I hit level 8:

Once you reach level 4 you are able to purchase Swift Assembly Support Swift Assembly Support; this will be of great addition to your Stormblast Mines for single target. At level 8 you will be able to purchase Added Lightning Damage Support Added Lightning Damage Support & Added Cold Damage Support Added Cold Damage Support, both of which will be very solid to put together with both Stormblast Mines as well as your Frost Bomb for clearing.

Stormblast Mines

  1. Stormblast Mine Stormblast Mine
  2. Swift Assembly Support Swift Assembly Support

Either one of these or both if you have a 4-Link:

  1. Added Lightning Damage Support Added Lightning Damage Support
  2. Added Cold Damage Support Added Cold Damage Support

Frost Bomb

  1. FFrost Bomb Frost Bomb
  2. Added Lightning Damage Support Added Lightning Damage Support
  3. Added Cold Damage Support Added Cold Damage Support

At level 12, you will be able to enable Storm Brand Storm Brand and later on you will be able to purchase Brand Recall Brand Recall, which will be very helpful as you are leveling through the early acts. Do note that you get some re-spec points from just doing the mandatory quests through the acts; with this in mind you can deviate slightly from the leveling trees and pick up some extra spell/elemental or Lightning damage early on to do more damage if you feel safe enough. The Brand Recall can be in any blue socket in your gear without any links.

Storm Brand

  1. Storm Brand Storm Brand
  2. Added Lightning Damage Support Added Lightning Damage Support
  3. Added Cold Damage Support Added Cold Damage Support

In Act 2, you can pick up some better support gems for your damage output such as:

Storm Brand

  1. Storm Brand Storm Brand
  2. Controlled Destruction Support Controlled Destruction Support
  3. Elemental Focus Support Elemental Focus Support

Either one of these or both if you have a 4-Link:

  1. Added Lightning Damage Support Added Lightning Damage Support
  2. Added Cold Damage Support Added Cold Damage Support

Since the decision is to use the skills all the way to level 38, we would want to run some Herald skills available to use during Act 2 after Chamber of Sins (level 16):

  1. Herald of Ice Herald of Ice
  2. Herald of Thunder Herald of Thunder

In Act 3, we get to pick up some juicier Auras. We either keep our Heralds or switch to Wrath Wrath. I prefer to keep the Heralds personally.

Once you reach level 38, you want to use 2 very specific skills and change your Aura(s) for Malevolence Malevolence as your damage focus is at this point in doing Damage over Time rather than your direct hits:

Cold Snap

  1. Cold Snap Cold Snap
  2. Bonechill Support Bonechill Support
  3. Hypothermia Support Hypothermia Support
  4. Efficacy Support Efficacy Support

Vortex

  1. Vortex Vortex
  2. Controlled Destruction Support Controlled Destruction Support
  3. Hypothermia Support Hypothermia Support
  4. Efficacy Support Efficacy Support

If you’re wearing a Tabula Rasa Tabula Rasa or simply don’t have the correct color set-up, these are the remaining support gems we want to use:

  1. Elemental Focus Support Elemental Focus Support
  2. SSwift Affliction Support Swift Affliction Support

For more general leveling advice, we recommend the following guides.

QUESTIONS?

To guarantee that my guides are tools you can utilize to enhance your experience in Path of Exile, all you need to do is post your question in the comments and I will personally attend to them as soon as possible.

FINALNOTES

As much as I love making build guides, it is very crucial in a game like Path of Exile that you play the game the way you enjoy playing it. With that said, if you’ve made any tweaks to the build compared to what I’m showing in this guide I would love if you’d posted it in the comments! It’s an effective way to show other approaches and it helps me grow as a build guide creator!

I hope you found the build guide useful and I wish you all many Exalted Orb Exalted Orb drops!

Sours: https://www.poe-vault.com/guides/cold-snap-vortex-occultist-build-guide

Divergent Cold Snap PoE

Cold SnapDivergent Cold Snap is an Alternate Quality gem of Cold SnapCold Snap.

Per 1% Quality:

Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

It requires Level 16, 18 Dex, 26 Int. Tag: Spell, AoE, Cold, Duration

  • Deals (32–666) to (47–999) Cold Damage
  • Base duration is 5 seconds
  • (0–19)% increased Effect of Chill
  • Deals (26.3–1193.2) Base Cold Damage per second
  • 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Divergent Cold Snap PoE
Sours: http://www.vhpg.com/divergent-cold-snap/
  1. Bible gateway james 2
  2. Craigslist all
  3. Jackie pierson
  4. Wood corner monitor stand
  5. Decorative file cabinets

[3.14] Vortex & Cold Snap Build | Occultist | Ultimatum | Path of Exile 3.14

Hey guys, low life vortex cold snap occultist build is ready. From coc ice nova video somebody asked for a vortex build. I almost use the same items, just changed helmet, weapon and some jewels. This is also playable with trickster but I choose occultist.

Defenses:
Cannot be chilled. (Frigid Wake)
Cannot be frozen. (Frigid Wake)
Cannot be stunned. (Presence of Chayula)
%50 Evade Chance. (Blind)
%75 Block Chance.
%40 Spell Block Chance.
Steelskin.
Aspect of the Spider.
%41 Phys. Damage Reduction. (Flasks)

I prefer using curses for damage but you can also use defensive curses. There are some variations:
Frostbite - Elemental Weakness (Full offensive)
Frostbite - Enfeeble (Balanced)
Frostbite - Temporal Chains (Balanced)
Enfeeble - Temporal Chains (Full defensive)


PoB:https://pastebin.com/3Hruiffm

Build Video:https://youtu.be/mWx5mMnWk8Q
(Footage is from 3.12)

Leveling Process:https://youtu.be/NvBtliIxWxY

Kill all for bandit


3.14 CHANGES:
- Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown (previously 4 seconds).
- Vaal Cold Snap
Now deals 46 to 69 Cold Damage at gem level 1 (previously 35 to 53), and 1571 to 2356 Cold Damage at gem level 20 (previously 1002 to 1502).
Now deals 34.3 base Cold Damage per second at gem level 1 (previously 29.4), and 1532.7 base Cold Damage per second at gem level 20 (previously 1495.5).
Now has added damage effectiveness of 350% (previously 200%).
The base radius of the Hit is now 32 (previously 15).
Now has a Soul Gain Prevention duration of 6 seconds (previously 8).
- Frost Bomb
Cold Exposure now applies -15% to Cold Resistance (previously -25%).
- Flesh and Stone
Now requires 35% Mana reservation (previously 25%).


GEAR:





Gem Setup:


Vortex - Swift Affliction - Efficacy - Elemental Focus - Hypothermia - Controlled Destruction

Vaal Cold Snap - Hypothermia - Bonechill - Efficacy

Vaal Discipline - Summon Skitterbots - Flesh and Stone - Enlighten

Flame Dash - Second Wind - Arcane Surge (Lvl 5) - Steelskin

Zealotry / Malevolence / Hatred

Frostbite / Frost Bomb / Elemental Weakness

youtube.com/themehmetbozlak

Last edited by wishdropper on Apr 15, 2021, 3:18:32 AM

Last bumped on May 23, 2021, 12:14:17 PM

Sours: https://www.pathofexile.com/forum/view-thread/2978237
[3.13 - 3.14] Occultist Vortex + Vaal Cold Snap - PoE Guia #2
Version Changes 3.10.1d
  • Fixed a bug where spells triggered by SpellslingerSpell
    Level: (1-20)
    Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.Supported Skills deal 1% increased Spell DamageSupported Skills have 1% chance to Freeze, Shock and IgniteSupported Skills have 2% reduced Cooldown Recovery RateThis Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified
    Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack
    Supported Skills have Added Spell Damage equal to (50-100)% of Damage of Equipped Wand
    If two Wands are Equipped, each contributes half as much Added Damage
    Supported Skills have (0-38)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Spellslinger skill icon.png could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
3.6.0
  • Mana Cost at gem level 1 is now 11 (was 8).
  • Mana Cost at gem level 20 is now 28 (was 20).
  • Now deals 32 to 47 Cold damage at gem level 1 (from 24 to 35) and 666 to 999 Cold damage at gem level 20 (from 668 to 1002).
  • Now deals 26.3 base Cold damage per second at gem level 1 (from 19.6) and 1193.2 base Cold damage per second at gem level 20 (down from 1196.4).
3.5.0
  • Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).
3.3.1
  • Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
3.3.0c
  • Fixed a bug where Cold Snap's damage over time could bypass damage immunities.
  • Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of Catarina minions dying immediately upon being resurrected.
3.3.0
  • Previously dealt cold damage in an area.
  • Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
  • Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
  • Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
  • Now requires level 16.
  • Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
  • Now has an added damage effectiveness of 180% (up from 120%).
  • Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
3.0.0
  • Cold Snap now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.
2.6.0
  • Cold Snap gains 1 additional unit of radius every 4 levels.
  • No longer gain increased area of effect radius.
2.0.0
  • Quality now instead increases area of effect by 0.5% per 1%, and no longer affects freeze or chill duration.
1.2.0
  • Cold Snap: We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.
1.1.0
  • Increased the damage of the following skills at low levels: SparkSpell, Projectile, Duration, Lightning
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 125%
    Projectile Speed: 560Launches unpredictable sparks that move randomly until they hit an enemy or expire.1% increased Projectile SpeedProjectiles Pierce 0.1 additional TargetsFires 0.1 additional Projectiles2% of Lightning Damage Converted to Chaos DamageDeals (2-29) to (70-1326) Lightning Damage
    Base duration is 2 seconds
    Fires (4-6) additional Projectiles
    (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Spark skill icon.png, Cold Snap, Ice SpearSpell, Projectile, Cold
    Level: (1-20)
    Cost: (8-23) Mana
    Soul Gain Prevention: 0 sec
    Cast Time: 0.70 sec
    Critical Strike Chance: 7.00%
    Effectiveness of Added Damage: 80%
    Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.2% increased Projectile SpeedProjectiles Pierce 0.1 additional Targets1% increased Cold DamageTravels 1% reduced distance before changing formsDeals (22-383) to (33-575) Cold Damage
    Second form has 600% increased Critical Strike Chance
    Second form has 300% more Projectile Speed
    Second form has +(30-49)% to Critical Strike Multiplier
    Fires an additional ProjectilePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Ice Spear skill icon.png and to a lesser extent, Freezing PulseSpell, Projectile, Cold
    Level: (1-20)
    Cost: (5-21) Mana
    Cast Time: 0.65 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 200%
    Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.2% increased Projectile SpeedProjectiles gain Damage over time, dealing up to 3% more Damage by the time they dissipate
    Deals 99% of DamageCannot Pierce EnemiesDeals (8-888) to (12-1332) Cold Damage
    Projectiles Pierce all Targets
    Projectiles lose Damage over time, dealing up to 50% less Damage by the time they dissipate
    Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
    (0-19)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Freezing Pulse skill icon.png and Storm CallSpell, AoE, Duration, Lightning
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 130%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it. When this happens, it will also set off the lightning at any other markers you've cast.0.5% increased Area of Effect2% increased Area of Effect
    2% reduced Cast Speed0.5% reduced Skill Effect Duration0.25% chance for Lightning to Strike the Marker when CastDeals (21-510) to (38-947) Lightning Damage
    Base duration is 1.5 seconds
    (10-29)% increased Effect of Lightning Ailments
    +(0-6) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.Storm Call skill icon.png.
0.10.0
  • Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
0.9.11
  • Increased its damage.
  • Now has a cooldown which can by bypassed by spending a Power Charge.
0.9.5g
  • Fixed a bug where maximum distance could be bypassed with shift-casts.
0.9.4c
  • Set the default critical strike chance of Cold Snap (4%).
0.9.3c0.9.2
  • Massively increased Cold Snap's chill duration bonus.
0.9.1
  • Disabled the ability to cast Cold Snap on invalid locations.
0.8.0
  • Cold Snap now freezes for a longer duration than normal ice damage.
0.7.1
  • Slightly increased Cold Snap's damage
0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap
Sours: https://pathofexile.fandom.com/wiki/Cold_Snap

Poe cold snap

Anomalous Cold Snap PoE

Cold SnapAnomalous Cold Snap is an Alternate Quality gem of Cold SnapCold Snap.

Per 1% Quality:

Normally, a level 20 gem has 19% increased Effect of Chill. For a level 20 gem with 20% quality, it has 39% increased Effect of Chill.

Creates a sudden burst of cold in a targeted area, damaging enemies. This also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.

It requires Level 16. Tag: Spell, AoE, Cold, Duration

  • Deals (32–666) to (47–999) Cold Damage
  • Base duration is 5 seconds
  • (0–19)% increased Effect of Chill
  • Deals (26.3–1193.2) Base Cold Damage per second
  • 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
  • Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Anomalous Cold Snap PoE
Sours: http://www.vhpg.com/anomalous-cold-snap/
[3.14] Vortex \u0026 Cold Snap Build - Elementalist - Ultimatum - Path of Exile 3.14
Added Fire Damage SupportHit, AttackAdded Cold Damage SupportAttack, HitIncreased Area of Effect SupportArea, CreateMinion, Type53Added Lightning Damage SupportAttack, HitIncreased Critical Strikes SupportHit, AttackIncreased Critical Damage SupportHit, AttackKnockback SupportHit, AttackLife Leech SupportHit, AttackAdded Chaos Damage SupportHit, AttackStun SupportHit, AttackTrap SupportSkillCanTrapItem Rarity SupportHit, Attack, DamageOverTime, Type112Faster Casting SupportSpellConcentrated Effect SupportArea, CreateMinion, Type53Increased Duration SupportDuration, Type55Cold to Fire SupportHit, AttackCombustion SupportHit, AttackElemental Proliferation SupportHit, Attack, CauseElementalStatusCulling Strike SupportHit, AttackIron Will SupportHit, Type59, Type66Spell Totem SupportSpell, SkillCanTotem, ANDBlastchain Mine SupportSkillCanMineChance to Flee SupportAttack, HitBlind SupportHit, AttackFire Penetration SupportHit, AttackCold Penetration SupportHit, AttackLightning Penetration SupportHit, AttackElemental Penetration SupportHit, AttackPower Charge On Critical SupportHit, AttackBurning Damage SupportHit, Attack, CausesBurningHextouch SupportAttack, HitLess Duration SupportDuration, Type55Block Chance Reduction SupportHit, AttackPhysical to Lightning SupportHit, AttackIce Bite SupportHit, AttackHypothermia SupportHit, Attack, DamageOverTimeInnervate SupportHit, AttackCritical Strike Affliction SupportHit, AttackVoid Manipulation SupportHit, Attack, DamageOverTimeControlled Destruction SupportHit, Attack, Type59Swift Affliction SupportDuration, Type55, Hit, AttackElemental Focus SupportHit, Attack, CausesBurning, NonHitChillIgnite Proliferation SupportHit, AttackChance to Poison SupportHit, AttackDeadly Ailments SupportHit, AttackDecay SupportHit, AttackEfficacy SupportHit, Attack, Type59, Duration, Type55, DamageOverTimeVile Toxins SupportHit, AttackImmolate SupportHit, AttackUnbound Ailments SupportHit, Attack, CauseElementalStatusBrutality SupportHit, Attack, DamageOverTimeOnslaught SupportHit, AttackArcane Surge SupportSpellSummon Phantasm SupportAttack, Hit, CreatesMinionBonechill SupportAttack, Hit, NonHitChill, ChillingAreaEnergy Leech SupportHit, AttackHigh-Impact Mine SupportSkillCanMineAwakened Added Fire Damage SupportHit, AttackAwakened Brutality SupportHit, Attack, DamageOverTimeAwakened Burning Damage SupportHit, Attack, CausesBurningAwakened Fire Penetration SupportHit, AttackAwakened Added Cold Damage SupportAttack, HitAwakened Cold Penetration SupportHit, AttackAwakened Deadly Ailments SupportHit, AttackAwakened Swift Affliction SupportDuration, Type55, Hit, AttackAwakened Void Manipulation SupportHit, Attack, DamageOverTimeAwakened Added Chaos Damage SupportHit, AttackAwakened Added Lightning Damage SupportAttack, HitAwakened Controlled Destruction SupportHit, Attack, Type59Awakened Hextouch SupportAttack, HitAwakened Elemental Focus SupportHit, Attack, CausesBurning, NonHitChillAwakened Increased Area of Effect SupportArea, CreateMinion, Type53Awakened Lightning Penetration SupportHit, AttackAwakened Unbound Ailments SupportHit, Attack, CauseElementalStatusTrinity SupportHit, AttackCruelty SupportHit, Attack
Sours: https://poedb.tw/us/Vaal_Cold_Snap

You will also like:

PoE Witch Vortex Cold Snap Occultist Endgame Cheap Start

Defence & Utility

The build utilizes Chaos Inoculation which makes you 100% immune to all sources of chaos damage including poison. However, you'll have 1 HP and therefor need to cover yourself with Energy Shield alone. This is not suggested for early levels and this guide will cover the transition and workarounds to get yourself to CI.

Besides this the build slows enemies down and utilizes a massive eHP pool to be as tanky as possible. For higher budget builds you can also throw in Temporal Chains allowing for even more slow effects on enemies.

PoE Witch Vortex Cold Snap Occultist Passive Skill Tree

Ascendancy Nodes

As this build is a CI build and an Occultist is it important to always start with Vile Bastion.

When this node picked up you're able to reach comfortable energy shield numbers for your CI switch explained in the lvling trees below.

The other 2 ascendancy nodes you're gonna want to take are pure damage increasers in the form of: Void Beacon then Frigid Wake!

Lastly you'll pick up Forbidden Power for some extra damage.

Gearing & Stat Priorities

Low Budget

Before we talk about items it is VERY important to repeat what was stated in the gem section:
The craft "Trigger socketed spell when you use a skill" puts the ability on a 4 second CD and will be cast in the order of the links. This is used to provide cold resistance exposure (-25% cold res) debuff on enemies via Frost Bomb whilst the Storm Brand & Orb of Storms are consistently hitting enemies with Lightning damage making sure the enemies have lower Cold resistances via Elemental Equilibrium this makes it very important that you do NOT, EVER, get any sort of FLAT added cold damage on your tree or gear (%increased is fine, just not # added cold) as that will ruin this setup. 

The build can use the Fenumus unique set items or simply use rare items in all slots. It has a tonne of possibilities allowing you to approach the build in an extremely cheap manner.

I would strongly suggest to use the Aegis Aurora shield due to the defensive layers it applies vs the harder end-game bosses such as deeper delve lvl Aul as well as Shaper & Uber Elder.

Besides this it is important to note that the build doesn't need more than ~300-350k Shaper DPS to handle Uber Elder smoothly which makes the weapon the only real important piece which will allow for Elemental Equilibrium to be used which significantly increases your damage output. With that "threshold" reached you only need to focus on getting as tanky as your budget allows which can be anything from a couple of chaos to hundreds of exalted orbs. There really is no direct roof to what you can do with this build!

Higher Budget Examples

The use of Solstice Vigil allows you to use a Blasphemy + Temporal Chains setup!

Other styles of higher budget would include the bestiary Spider craft allowing that to be used which will require mana reservation tricks from the tree and/or specific items crafted or unique or even higher lvl Enlighten to allow for that approach, this not only increases the defensive layers a bit but also increases your damage dealt significantly.

Defensive Stats

  • Energy Shield

  • Resistances

  • Intelligence

Offensive Stats:

  • Spell Damage

  • Damage over Time

  • Cold Damage

  • Elemental Damage

Jewels

  • Energy Shield

  • Spell Damage

  • Cold Damage

  • Cold damage over time multiplier

Flasks

  • 1x or a normal Sulphur Flask

  • 1x w/e Stibnite Flask of Dousing

  • 1x w/e Basalt Flask of Staunching

  • 1x w/e Jade Flask of Warding

  • 1x Ample Quicksilver Flask of Adrenaline

Recommended Unique Items

Incandescent Heart, Saintly Chainmail, Solstice Vigil, Onyx Amulet, Aegis Aurora, Champion Kite Shield

Recommended LvLing Uniques

Tabula Rasa, Simple Robe, Wanderlust, Wool Shoes, Lifesprig, Driftwood Wand, Goldrim, Leather Cap, Heartbreaker, Royal Skean

Leveling Tips

  • Freezing Pulse till you reach lvl 12 at which point you'll get yourself a Storm Brand and later in Act 2, pick up Brand Recall. This will carry you all the way to lvl 70 and beyond if you wish till you're ready to transition to CI / Vortex.

  • Items such as Goldrim, Lifesprig, Wanderlust helps a lot to speed up the leveling process.

  • If you get a Tabula Rasa early on you're gucci all the way!

Sours: https://www.ourpoe.com/POE-Builds/PoE-Witch-Vortex-Cold-Snap-Occultist-Endgame-Cheap-Start


462 463 464 465 466