Binding of Isaac: How To Drop Trinkets
By Sam WoodrickUpdated
While there are many helpful trinkets in the Binding of Isaac, some of them are more of a hinderance than an asset- here's how to drop them.
TheBinding of Isaac is filled with a large variety of items that can help players during their playthroughs, with trinkets often being some of the minor items. As of the Repentance DLC, there are 188 total trinkets in the game for players to find.
RELATED: The Binding of Isaac: Repentance - How to Unlock and Find the Planetarium
With that many trinkets, some are going to be more helpful than others. Some, like the Paper Clip, can be greatly beneficial to players in their Binding of Isaac runs. Others, like the Cursed Skull, can instead make things far more difficult.
Updated September 1st, 2021 by Russ Boswell: The Binding of Isaac continues to be a stellar indie hit thanks to its recent update with Repentance. The game has grown leaps and bounds since its base form was released in 2011. 10 years later, players have seen an abundance of new characters, bosses, areas, and most importantly, trinkets. With all of the new trinkets introduced into Isaac's adventure, it's now more important than ever to know how to drop trinkets in The Binding of Isaac. To better help new players, this guide has been updated with a table that includes all consoles, as well as more information regarding why and when to drop trinkets in the Binding of Isaac.
How To Drop Trinkets In Binding Of Isaac
There are an abundance of trinkets available in The Binding Of Isaac, but not all of them are particularly useful on a given run. Luckily for players, they don't have to be stuck with a bad trinket if they don't have a better one to swap with. Even without the DLC expansions, players have the ability to drop trinkets through the designated drop button.
Players can check what their drop button is within the Trinket Drop Control Table below. It's important to note that to correctly drop a trinket in Binding of Isaac, players will need to hold the corresponding button for at least 3 seconds.
|Platform||Trinket Drop Button|
|Xbox||RT (Right Trigger)|
Can Every Trinket Be Dropped?
Every trinket in The Binding of Isaac can be dropped except for the Tick. This trinket cannot be swapped with any other as well, making players stuck with it except through a few means. The Marbles item can cause Isaac to absorb a trinket when he takes damage. The Smelter-activated item can also allow for the Tick to be absorbed, as well as the Gulp pill. These methods will allow players to keep the Tick's beneficial effects, which are removing 15% of any enemies health if they are over 60 HP and giving Isaac one heart upon entering an uncleared boss room.
|NOTE: There are over 700 different items in The Binding Of Isaac as of Repentance.|
Why Drop Trinkets?
Dropping trinkets is a helpful mechanic, but it will become necessary for players trying to collect all of the unlockable character variants. After collecting the Red Key once, players will need to use trinket dropping for subsequent playthroughs with the playable characters.
RELATED: Binding of Isaac: 12 Broken New Items In Repentance
By dropping a trinket of any kind in a boss room or item room, it will turn into a Cracked Key when players return while ascending floors. This will be needed to unlock the secret room in the Home floor, which will unlock the tainted version of the character that players are controlling for future playthroughs. It however also has the chance to spawn from the Ancient Recall card and by breaking skulls, but the trinket method is the only guaranteed way of getting one.
|NOTE: There are 17 Tainted Characters to unlock in The Binding of Isaac.|
The Binding of Isaac is available on PC, Switch, PlayStation 4, Switch, and Xbox One.
MORE: The Binding of Isaac: Repentance - All New Bosses
Source: Binding of Isaac Gamepedia
With the final Super Smash Bros. Ultimate character now known, one fan looks at all the other popular characters that weren't added.
Read NextAbout The Author
Sam is a guide writer for GameRant, as well as an independent game designer. Sam loves horror games most of all when it comes to making and playing. She however plays games from all genres and loves playing games most when it's with friends and family. Readers can follow her on Twitter @IceWoodrick
Treasures & Trinkets
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NOTE: The instructions in this pattern include rounding some corners and recommend using a circular object of a specific size. Click HEREfor a PDF file with templates for circles in the recommended sizes for this pattern and more.
CIRCLE TEMPLATE PDF
Meaning of trinket in English
From The New Yorker
From Slate Magazine
From Huffington Post
From New York Post
From A.V. Club
From The Atlantic
From Slate Magazine
From Los Angeles Times
These examples are from corpora and from sources on the web. Any opinions in the examples do not represent the opinion of the Cambridge Dictionary editors or of Cambridge University Press or its licensors.
This shows grade level based on the word's complexity.
[ tring-kit ]
/ ˈtrɪŋ kɪt /
This shows grade level based on the word's complexity.
a small ornament, piece of jewelry, etc., usually of little value.
anything of trivial value.
verb (used without object)
to deal secretly or surreptitiously.
ARE YOU A TRUE BLUE CHAMPION OF THESE "BLUE" SYNONYMS?
We could talk until we're blue in the face about this quiz on words for the color "blue," but we think you should take the quiz and find out if you're a whiz at these colorful terms.
Question 1 of 8
Which of the following words describes “sky blue”?
Origin of trinket
First recorded in 1525–35; origin uncertain
Words nearby trinket
Trinity Brethren, Trinity House, Trinity Sunday, Trinity term, Trinitytide, trinket, trinketer, trinketry, trinocular, trinodal, trinomial
Dictionary.com Unabridged Based on the Random House Unabridged Dictionary, © Random House, Inc. 2021
Words related to trinket
junk, toy, jewelry, gadget, ornament, bead, curio, bauble, hardware, trifle, nothing, stone, jewel, doodad, novelty, glass, gewgaw, rock, gimcrack, bagatelle
How to use trinket in a sentence
The walls of his office were lined with treasures and trinkets from his travels, which his brother said he used to ease the nerves of his clients.
Maryland attorney found dead in his home after police responded to possible burglary|Katie Mettler, Peter Hermann|February 5, 2021|Washington Post
If you know someone who bought a car during the pandemic, consider giving them some of the trinkets below.
Gifts that every car owner should have|Rob Verger|December 18, 2020|Popular-Science
During the holiday shopping rush, stocking stuffers often become second-tier gifts, obligatory trinkets.
10 Stocking Stuffers That Don't Suck|Jakob Schiller|December 16, 2020|Outside Online
Realizing I wasn’t there for trinkets, the man effortlessly switched into historian mode.
A South Dakota Story: Andrew Jackson, Indian Killer|Eugene Robinson|November 26, 2020|Ozy
We take a collective approach to game-plan formation and little trinkets and things of that nature.
After their foundation appeared shaken, the Steelers emerged as one of the NFL’s best|Adam Kilgore|October 30, 2020|Washington Post
It looked like a copper pull-chain from an old lamp, with a trinket attached that could have come from a cereal box.
To Shoot or Not to Shoot|Edward Conlon|April 14, 2011|DAILY BEAST
The trinket works as follows: Ask a question, shake the ball, and a tiny digital readout supplies an answer.
If Hillary Is Worthy, Then So Is Caroline|Geraldine Brooks|December 17, 2008|DAILY BEAST
She always included some red trinket in her attire, in memory of her executed lover.
Repertory Of The Comedie Humaine, Complete, A -- Z|Anatole Cerfberr and Jules Franois Christophe
For some purpose monsieur came to Beauvais with an attempt to deceive mademoiselle with this little iron trinket.
The Light That Lures|Percy Brebner
Here was the gold trinket, and glancing round to make certain no one was watching, Mercier had put it into her open hand.
The Light That Lures|Percy Brebner
He was from the first very fearful for my safety, and to ease his mind I showed him the trinket and told him of our compact.
The Light That Lures|Percy Brebner
Did Armida possess any trinket in the form of a little enameled cross—like a miniature cross of cavaliere?
The Czar's Spy|William Le Queux
British Dictionary definitions for trinket
a small or worthless ornament or piece of jewellery
a trivial object; trifle
Derived forms of trinkettrinketry, noun
Word Origin for trinket
C16: perhaps from earlier trenket little knife, via Old Northern French, from Latin truncāre to lop
Collins English Dictionary - Complete & Unabridged 2012 Digital Edition © William Collins Sons & Co. Ltd. 1979, 1986 © HarperCollins Publishers 1998, 2000, 2003, 2005, 2006, 2007, 2009, 2012
Magie Bleu. Brand X parfum extraordinaire.
A Transformation Trinket is an object which is the source of your shapeshifting powers, or at least a focus for them. It is vitally necessary to have your transformation trinket on your person in order to change into your Superpowered Alter Ego. They're common among Henshin Heroes and Magical Girls, and are almost always activated By the Power of Grayskull!.
They may take the form of and double as a Magical Accessory. Belts and belt buckles are common, as are wristbands, jewelry, and, since the Turn of the Millennium, cellphones. Weapons and magic wands/staves/etc. also sometimes double as Transformation Trinkets; see Become Your Weapon. Sometimes swipe-cards, keys or entry-codes are used in conjunction with the item.
Reliance on a Transformation Trinket can be an Achilles' Heel: they are subject to theft, loss, and breakage. Clever villains may also discover how to jam them and block your transformation ability. If your powers are mystical in nature, your trinket might not work unless you have self-confidence or faith in the righteousness of your cause. Beware that chances are you will be in a dangerous situation where the trinket is just out of reach and you'll be frantically reaching for it saying "If I Can Only Move..." The exception is if the object is a Clingy MacGuffin.
They make lovely merchandise for the kids... of all ages. So buy one today!
Compare Clothes Make the Superman and Power-Up Food. Tends to be a form of Amulet of Concentrated Awesome.
If the Transformation Trinket gives you armor, then see Instant Armor.
This item is available in the Trope Co. catalog.
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Anime & Manga
- Studio Pierrot:
- Karin Kokubu from Super Pig uses a pink compact to transform into the pig Justice Buurin. The compact stores a pig's snout which is called by the phrase "BA BI BU BE BOorin!", the compact then opens and the snout comes out and attaches to her face in one of the oddest transformation sequences in anime. It also apparently is a form of communication of a king of a planet of alien pigs. This is definitely one of the more interesting trinkets.
- Akazukin Chacha: a little unusual in that there were actually three Transformation Trinkets— shared among the three leads— which had to be combined for Chacha to transform.
- Animal Detectives Kiruminzoo has the eponymous kirumin compacts for the main characters, while the animilians can transform at will.
- After the Soul Society Arc, Ichigo is given a pendant that ejects his shinigami soul from his body so he can fight monsters. It beats the hell out of his earlier Transformation Trinket, which is a glove Rukia wears while she punches him in the face; and Kon, a modified soul inside a candy that displaces his own. Although Kon is still somewhat useful, because Ichigo's body is essentially dead when Ichigo leaves it.
- When Rukia is in the real world she uses her own mod soul called "Chappy", which has an irritatingly cute personality (this was what she apparently tried to obtain when Ichigo ended up with Kon).
- Blue Exorcist has the Kurikara, a demon-slaying sword. When drawn, Rin becomes covered in blue fire and becomes more demonic looking, with bigger fangs, ears, and Fireball Eyeballs. Unusually, he's actually extremely powerful even when it's sheathed. Then again, Kurikara is more Power Limiter that contains his Demon Heart and Rin is a Half-Human Hybrid who already had Super Strength even before the seals on him were undone.
- In Blue Reflection Ray, Reflectors rely on their rings to use their magic and transform. Theyre powerless if their rings are lost or taken.
- Butsu Zone - Sannju's armring.
- In Cardcaptor Sakura it's the trinket itself that transforms, not the magic user. (Her own personal fangirl provides the costumes.) It is a key-like pendant that transforms into a wand, by the way.
- The pocket watch in Chrono Crusade could be considered to be a very untraditional Transformation Trinket. When Chrono opens the watch, it allows him to turn into his true form—but the watch is what keeps him looking like a young normally. It doesn't make him transform so much as it removes the seal on his powers.
- Corrector Yui had a wrist-mounted device.
- Cute High Earth Defense Club LOVE!: TheBattleLovers use their Lovraceletslater True Lovraceletsto transform while CaerulaAdamas use finger rings and the VEPPer either use their microphones or the rings circling their neckwears.
- Cutey Honey has her choker. In Cutey Honey Flash, she has a matching ring, and in Cutie Honey: The Live, her trinket is a pendant that turns into the classic choker when she transforms.
- Devil Hunter Yohko: Finger rings.
- Digimon has the various incarnations of the Digivice. Instead of transforming the user, however, Digivices transform the user's Bond Creature partner (except in Tamers in the case of Bio-Merging, and in Frontier where there are no partners). Other Transformation Trinkets across the various canons, generally used in conjunction with the Digivice, include the crests, Digimentals, TCG cards and legendary spirits.
- Ai from Dragon Crisis! has a transformation trinket that has been embedded inside her body, that lets her transform into a pseudo-werewolf.
- Fate/kaleid liner PRISMA☆ILLYA: The Kaleidosticks allow its users to enter a Magical Girl trance, granting them access to an unlimited supply of mana. The Class Cards also serve a similar function when installed, granting the user access to the powers of the Heroic Spirit it is based off of.
- Floral Magician Mary Bell uses a pink tambourine.
- Guy Shishioh from GaoGaiGar could in fact be considered the trinket himself, as he does technically 1) As cyborg guy have the power batteries that make him go hyper mode integrated into his body, where as 2) Being Evoluder Guy, he literally becomes part of the machines he pilots.
- Gatchaman Crowds uses notebooks. That triple as communication devices and a way of becoming Invisible to Normals.
- In Guardian Fairy Michel, the fairies act as living examples, giving their powers to Michel, who amplifies them.
- Avoided in the Guyver anime, where Sho Fukamachi grows telepathic transmitters on the back of his neck that summon the Guyver armor.
- Hana no Ko Lunlun has a magic pin that can change her outfit to suit whatever task is at hand.
- In Episode 2 of Higurashi: When They Cry Kira, Rika and Satoko were given staves that allowed them to transform into magical girls.
- The titular ribbon from Hime-chan no Ribon, which has various handy powers, primarily allowing Himeko to turn herself into whoever she wants for one hour.
- In Himitsu no Akko-chan, the protagonist Akko uses a Magic Mirror or compact to transform into anything she wishes.
- Hurricane Polymar has a special helemt made of a new artificial polymer, a polymet, that allow Takeshi to transform in Polymar, an invincible costumed hero.
- Lime's choker in Jewel BEM Hunter Lime.
- Kaitou Saint Tail used what appeared to be a pendant on a chain, but it's an incense holder.
- Kamichama Karin has magic rings that let people transform into Greek gods.
- Lyrical Nanoha:
- The weapon itself transforms into a pendant, keychain, badge, card, or other item when not in use, and is activated to transform both itself and its user.
- Vivio's is a more traditional Magical Girl Transformation Trinket, since it retains its form while changing Vivio to her teenage Magical Girl form. Oh, and it's a bunny plushie.
- In Magi: Labyrinth of Magic, mastery of a Metal Vessel allows it to be this, where the user combines with the Djinn contained within to enter a Super Mode.
- In Mahou Shoujo Nante Mou Ii Desu Kara, Yuzuka transforms using a bracelet that Miton gives her.
- The two sisters in Makeruna Makendo use an elephant wand and a striped baton.
- The pearls in Mermaid Melody Pichi Pichi Pitch, stored in shell necklaces when not in use and implanted inside the girls' microphones when they transform.
- In My-Otome, the Otome have GEMs, which are magical earrings that run on Applied Phlebotinum.
- In Negima! Magister Negi Magi, anyone can form a contract with a mage to draw on their power. This contract produces a tarot card, which can be used, among other things, to summon a weapon (sometimes extremely unusual) and a variety of user-defined costumes.
- The titular heroine of Nurse Angel Ririka SOS transforms into Nurse Angel using a magical hat which she got as a present.
- Ojamajo Doremi uses the "taps", circular musical instruments which vaguely resemble tambourines. In the second season, they were replaced by similar-looking devices shaped like flowers. In the third season, they used circular wrist-mounted devices that were attached to rings. Finally, in the fourth season, they use the "Cologne Taps": perfume bottles which, like the HeartCatch Pretty Cure! example above, trigger the transformations with a couple of spritzes; it doesn't help that both series have the same character designer. And while we're at it, Hana-chan had a transformation device that resembled a compact and was activated through the power of the other girls.
- The Burst Hearts of Pokémon RéBURST.
- Powerpuff Girls Z has rings and belt buckles.
- In Prétear, the "trinkets" are actually people, the Knights of Leafe. Himeno merges ("prets") with one to transform into the various Pretear forms.
- Pretty Cure:
- Pretty Sammy: a baton.
- Princess Tutu has a pendant for the main character, Ahiru. However, it's not just so she can turn into Princess Tutu—it's also so she can turn into a girl. She's really a duck.
- Not only that, but it also turns out to be one of the pieces of Mytho's heart, the feeling of hope.
- Puella Magi Madoka Magica: 'Soul Gems'. Kept as a ring most of the time, turned into a Fabergé egg-like trinket when transforming or using magic untransformed, then becomes a Power Crystal of some sort when transformed. And the name is quiteliteral In fact, the Soul Gem IS the magical girl, and her human body is merely a remotely controlled husk. When she becomes a witch, the Soul Gem turns into a Grief Seed which is then harvested and used by other magical girls to clean their Soul Gems. Lather, rinse, repeat...
- Puni Puni Poemi uses a dead fish. It's that kind of show.
- Ronin Warriors used crystal marbles. This element wasn't added until around episode 20.
- Moka from Rosario + Vampire wears a rosary around her neck that only Tsukune can remove. When it's on, she's Outer Moka. When it's off, she's Inner Moka. It's somewhat an inversion though, as the amulet actually serves as more of a suppressor as Inner Moka is the real Moka and Outer Moka is not.
- Sailor Moon: Usagi and Chibiusa used jeweled brooches, while the other Solar-System Senshi used wands. Usagi also had a Disguise Pen (which was used in the first two seasons of the anime, but dropped after that). The Sailor Starlights used head-mounted microphones, and in the live action series, as well as their transformation items (now bracelets), the girls had cellphones which they could use to disguise themselves. Heck, at one point Sailor Moon even used the Holy Grail to become Super Sailor Moon... or at least something called that for a while, then officially named the Cálice.
- Science Ninja Team Gatchaman has transmutation wristbands. They also tripled as communicators and tracking beacons.
- Shugo Chara! has the Humpty Lock which Amu uses to fuse whichever Guardian Character's egg she needs for the situation to transform. Ikuto uses the Key that is paired with it. Everyone else just directly transforms with their Guardian Character.
- Used in the TV adaptation of Skull Man. Coupled with Body Horror and Nightmare Fuel.
- Spider Riders: had a wristband like device called a Manacle that was used not just for transformations, but also for keeping their Giant Spiders in Hammerspace.
- In Tamagotchi! Yume Kira Dream, Yumemitchi and Kiraritchi have Yume Kira bags which allow the user to transform into something resembling a particular occupation (e.g. a fisherman, a cheerleader, etc.) and giving them the skills of that occupation.
- Tekkaman Blade used small crystal "sculptures." After Blade's crystal is shattered, it's installed into a Humongous Mecha.
- In Tokyo Mew Mew, the girls didn't originally need transformation pendants, but they were added for the anime. Unlike how they are portrayed in the former page image, the pendants were only part of chokers while transformed, not before, when they were just carried around like a normal Transformation Trinket. Just for the record.
- Fine and Rein of Twin Princess of Wonder Planet each have a Sunny Luce, a compact that allows them to use the power of The Prominence. They can also use it to call on their Sunny Rod without being transformed.
- Umi Monogatari has the Bermuda Stones, which turn Marin and Kanon into priestesses. Which makes it a bad thing when Sedna destroys them.
- The Triggers in World Trigger are necessary to enter a Trion body, which is super powered and also invincible to anything except Trion attacks. The equipment of the body depends on the programming of the Trigger while the raw power depends on the person using it.
- Yu-Gi-Oh! has the Millennium Puzzle that allows the main character to transform into his Super-Powered Alter Ego when in danger.
- The Millennium Ring also hosted an ancient Egyptian spirit who could could take control of his descendant's body when wearing it. The third alter ego, Yami Marik completely averts this trend, though the normal Marik was able to go into the Millenium Ring, sharing a body with both Yami and Normal Bakura, but not able to physically manifest himself like the two spirits of the millennium items are.
- The Magical Girls in Yuki Yuna is a Hero don't have actual trinkets. They instead use a special app created by the Taisha to transform using their cellphones.
- Ayakashi Triangle: Exorcist ninja transform into their battle suits (which often include weapons) with some accessory they wear on their person. Matsuri uses a choker which, being somewhat paranoid, he wears everywhere; it replaces the tie for his school uniform and he even keeps it on while bathing. Soga's is a lightning-bolt shaped badge, and Reo's a bracelet. An ayakashi makes a similar devices for Suzu's ayakashi medium outfit in the form of a necklace, which Reo refers to as an "outfitting tool".
- Keke from Nana Moon uses a magic badge shaped like a lion's head to transform into all sorts of occupations, and occasionally animals.
- In Pleasant Goat and Big Big Wolf: Mighty Little Defenders, General Wolf's functional chips transform those who use them. For example, Wolffy uses a chip that transforms him into a dog, and Wonky uses a chip that makes him much stronger.
- The Mighty Thor:
- In the earlier stories, Donald Blake's cane allowed him to transform back to his true form, Thor, God of Thunder, and the cane itself transformed into the hammer Mjolnir.
- Likewise, Eric Masterson (AKA 'Thunderstrike') used his cane (AKA the enchanted mace 'Thunderstrike') to transform into his heroic alter ego (...''Thunderstrike').
- The H.E.R.O. dials in various incarnations of DC Comics' Dial H for Hero. The twist is the dial's user will turn into a different superhero each time, completely at random. And the dials seem to prefer "unusual" powers to turning the wielder into yet another Flying Brick.
- Darla Deering uses the "Thing Ring", based on the Thing cartoon mentioned in the Western Animation section, to summon her Miss Thing armor in FF.
- Dan Garrett, the first Blue Beetle, had the Scarab, which would transform him if he held it and spouted his magic word. Jaime Reyes, the third Blue Beetle, has the Scarab too... except it has attached itself to his spine.
- Jack Ryder used the Molecular Transducer to turn into The Creeper.
- Rather than transforming him, Rick Jones' Nega-Bands activated a hyperspace link that allowed him to switch places with Captain Marvel, an alien hero who was stranded in the Negative Zone.
- The Fly, an Archie Comics hero, originally used a magic ring to transform into his superhuman form; when DC Comics gained licensed use of the Archie superhero characters and rebooted them under the Impact Comics imprint, it was changed to a fly-in-amber amulet.
- From Astro City, Winged Victory's logo-shaped necklace serves this function in her civilian form.
- Captain Thunder, DC's 70s Captain ErsatzShazam!, transformed by saying the magic word "THUNDER!" and rubbing his magic belt buckle.
- Wonder Woman:
- Wonder Woman (1987): According to The Contest Hippolyta used the Mask of Proteus to get Hercules' men to stop attacking the Amazons by appearing as Herc, and Diana used it to disguise herself for the first competition to become Wondy. This is contradicted by the issues in which Diana actually did compete as she wore plate armor and a face concealing helmet and didn't need a magical disguise.
- Hercules has a magic mirror that allows him to shift to look like other humans or humanoids of similar body mass, and which also changes his clothes. He has infuriated both Wonder Woman and Wonder Girl (Cassie) by trying to deceive them while posing as someone else using it.
- In Amethyst, Princess of Gemworld: Amaya can use her amethyst necklace to shift between her Gemworld outfit and her Earth clothes.
- Seven Soldiers: Bulleteer: Sara Smart uses the magical Whistle of the Wind Kings to transform into her super powered Sally Sonic form.
- From Dynamite magazine: When teenagers Pam and Bill touch their mysterious rings together, they transform into Dawnstar and Nightglider, the Dynamite Duo!
- George's ring in With Strings Attached. Also contains part of his soul. And yes, he does lose it once.
- The Miraculous Ladybug fic Hop to It has seven artificially created Miraculouses, including a wristwatch (belonging to Jack/Rabbit), a pair of dogtags (belonging to Diego/Perro Negro) and a pair of cuff links (originally belonging to Swan Princess, later stolen by Omega and given to the villain who called himself Trumpeter Swan).
- In Friendship Is Magical Girls, the girls activate their Mahoushoujo powers by inserting their Element of Harmony gems into silver pins.
- In Lady Luck's Favor, Princess Dorathea has her dragon amulet (as in canon), but also has a ring given to her by the court wizard that enables her to pass as a human girl for twelve hours.
- In Moana, Maui has the ability to polymorph into a number of Polynesian-regional animals through the power in his divinely gifted giant whalebone fish hook, which also doubles as an Absurdly Sharp Blade.
- The Amulet of Merlin from Trollhunters, which automatically adjusts the Trollhunter armor to fit the wearer.
- In Red Shoes and the Seven Dwarfs, the titular magic red shoes allows the main female character to glamour her overweight body and give herself the physique of a thin supermodel.
- My Little Pony: Equestria Girls: The magical geodes the girls gain in Legend of Everfree. Before that, they could transform with pony ears, ponytails and eventually rainbow colors, but they had little control over it and it didn't involve clothes (except with Daydream Shimmer, which was an All Your Powers Combined special case). The geodes give much greater control, allowing them to transform at will, and add a Magical GirlInstant Costume Change. However, this also introduces the Logical Weakness that the transformation reverses instantly if a geode is lost, since it now depends on it, as happens to Sunset Shimmer in "Cheer You On".
- Inverted in Wolf, the amulet is supposed to prevent Will (Jack Nicholson) from transforming but at the end he discards it and becomes a full wolf.
- The titular mask from the 1994 comedy The Mask (and its comic counterpart).
- In Iron Man 2 Tony has a suitcase which turns into and equips him with one of his Iron Man armor variations via something that is pretty much a Transformation Sequence.
- He gains a much more proper one in Avengers: Infinity War and Avengers: Endgame due to upgrading to nanotech, in the form of the arc reactor on his chestnote which is no longer implanted into his chest by this time as he's since removed the shrapnel in his heart, merely just an attachment on top of it. All he needs to do is tap the chest and the armor forms around him in mere seconds, making Tony a full on Henshin Hero at this point. Endgame shows it's really just stuck on top of his chest and is easily removable without much effort or any risk of injury.
- Also in Endgame, the time-space GPS developed by Tony, once he successfully finds a working model to time travel, and worn around the palm, also serves as the container for the Quantum Suit, also made nanotech like the above armors. Like the arc reactor above, activating and deactivating the suit only requires the device to be tapped. Likewise, tapping the device initiates time travel once the suit is on. Despite promotional artwork, it cannot be used simultaneously with Tony's Mark 85 armor or Scott's now-nanotech Ant-Man suit. In Rhodey's case, however, since his current War Machine armor isn't nanotech like Tony's, the suit is just integrated into his armor as a protective layer.
- In Disney's The Shaggy Dog, Wilby Daniels gets hold of an ancient talisman with an ominous Latin inscription that turns him into the titular carpeted canine.
- Hank McCoy makes a serum that temporarily reverts him from "blue Beast" to "Nicholas Hoult" in X-Men: Days of Future Past. It comes to save him as a Sentinel is about to attack, as the serum not only disguises him but cloaks his X-gene as well.
- Never Cry Werewolf: Jared uses a charm made from the skin of a dead man to transform into a werewolf whenever he wants.
- Tanuki often place a leaf on their forehead to transform.
- Werebeasts of various mythologies often have this as a rule, putting on or removing animal skins in order to transform. Selkies are probably the most famous nowadays, but werewolves often used pelts or wolf-fur belts in medieval legends.
- Bisclavret, a medieval lay by Marie de France, is about a man who turns into a wolf for three days every week, after first hiding his clothes in an abandoned chapel. He literally cannot transform back unless he retrieves them. Oddly, the story doesn't even specify that it's a certain set of clothes, so it might just be whatever outfit that he was wearing before he changed.
- The Lay of Melion has the same basic plot, except the title character's wife transforms him with a magic ring.
- Come On Ossie, a book by the same author as Flossie, main character Oswald uses his grandfather's medal to turn into an 18-year-old.
- The Dresden Files: Fool Moon has fur belts that turn FBI agents into rampaging werewolves. Also double as Artifacts Of Doom thanks to the demon that comes attached.
- Flossie Teacakes has a magical coat that magically transforms her into an 18-year-old.
- Interstellar Pig by William Sleator features this in the form of the equipment chosen by Barney that allows him to transform into any of the aliens he is battling; he becomes a carnivorous lichen.
- The young adult novel The Monster's Ring by Bruce Coville is about a ring that turns the wearer into a monster.
- In the Rainbow Magic series, the 2 heroines of the series have been given lockets containing fairy dust, which turn them into fairies (by making them shrink and grow wings) when opened.
- In The Shape Changer, O'Leary receives a device just called a "Mark III" from his old friend, the semi-retired highwayman Red Bull, which changes his shape to that of a sneak thief called Zorro, and he promptly ends up getting arrested.
- In the second book of the Young Wizards Series, Kit has to use a whalesark, or the essence of a deceased whale's nervous system, to transform into that whale.
- In The Flash, Eobard Thawne possesses a ring that contains his supersuit. By activating his ring, his suit is ejected from it and he uses his speed to change into it. In season 5, Barry received a ring of his own from his future daughter Nora.
- Kamen Rider series: for nearly all Riders, a belt. In the Heisei era, the belt generally works in conjunction with a second item, sometimes to access a Super Mode:
- Amazon lampshades and subverts this. Amazon is always wearing a giant, rather goofy-looking belt buckle, but it's NOT his transformation trinket (his armlet is).
- Averted with the deconstruction movie Shin Kamen Rider: Prologue; let's just say that its protagonist is closer to (a gorier version of) The Incredible Hulk than a Kamen Rider...
- Kuuga's belt is effectively a one-time item; after his first transformation, it merged with his body (and even appears on X-rays!), emerging only when he needs it.
- Kamen Rider Agito's G3 had none. He was all tech, and had to physically don his battle suit (with a bit of automated finishing-up as parts lock into place; think Iron Man, suitcase version.)
- The Riders of Kamen Rider Ryuki, Kamen Rider Blade and Kamen Rider Decade slot cards into their equipment to access their transformations, equipment, and special attacks.
- In Ryuki, though, the cards don't activate transformation: the card holder generates the belt, and transformation is activated when the holder is placed in it.
- The Rider Gears in Kamen Rider Faiz fulfill two expectations at once, by using cellphones that slot into their belts.
- The Riders in Kamen Rider Hibiki, which has a musical theme, use appropriate handheld devices: percussion-type Oni like Hibiki use tuning forks, wind instrument types like Ibuki use flutes, and stringed instrument types like Todoroki use an stringed arm brace. In this case, their belt buckles contain devices that turn their weapons into their signature instruments for Finishing Moves (for example, Ibuki's buckle turns his gun into a trumpet by forming the bell).
- The various Riders in Kamen Rider Kabuto use "Zecters" (robot insects or, in one case, arachnid) that usually mount on the belt buckle; TheBee and Kabutech Riders from The Movie put theirs on wristbands, and Drake and Sasword use their weapons as their trinkets instead.
- Den-O, who has a train motif, uses a smart-card akin to the Suica system, with the belt acting as the card reader.
- Kiva's Transformation Trinket is Kivat, his kinda-sorta-robot bat sidekick. Kivat's bite causes the belt (and Fangire Game FaceFacial Markings) to appear, and Wataru places Kivat into place as the buckle to initiate transformation. The IXA system requires the IXA Knuckle weapon, which links up with the belt that totally wasn't there before simply being in place when its user needs to trigger a transformation - no special effects, no sound, nothing, just having appeared between shots. The show generally acts as if the Knuckle is the only part that matters, as seen in episodes where you get this sequence: (1) User is hit hard enough to demorph. (2) IXA Knuckle goes flying. (3) Knuckle is picked up and used, activated by linking it with the belt that's now inexplicably around the new user's waist despite not having been there before. (The belt is manually attached in the suit's first few appearances though... but only the first few.)
- Kamen Rider Double does things a little differently, as it is not the Drivers (belts) that do the transformations, but "Gaia Memory" modules. A Driver only protects the user from the drug-like effects of the Gaia Memory. The Monsters of the Fortnight uses Memories without Drivers, whereas major characters possess Drivers.
- For Double himself, he's made up of two people through Sharing a Body. Shotaro, who forms the body, places the Double Driver buckle on his waist (only the buckle; the strap is generated from it. Several series' belts are this way.) This causes a copy of the whole apparatus to appear on Philip's waist. Both then insert a Memory for element (Philip) and fighting style (Shotaro.) The Memory used by Philip is teleported from his buckle to Shotaro's, who then invokes the transformation. Philip's body passes out as his soul is now within the Double body. When the Fang Memory is used, the suit appears on Philip and it's Shotaro's body that's left uninhabited. When the Xtreme Memory is used, it's a proper Fusion Dance with both bodies and minds merged into Double. Of course, the two-in-one thing creates some problems, since if they lose synch Double becomes paralyzed, and blocking the driver slot can ruin the transformation.
- With the belt being manual for Shotaro and just appearing on Philip, both methods of belt summoning are featured in one rider.
- Kamen Rider OOO follows in the tradition of Double, with the belt buckle (the OOO Driver) being a holder for the real Transformation Trinket, the Core Medals. Eiji then activates the medals by scanning them with a third device (OOO Scanner) that manifests on the belt whenever he puts on the buckle. As the Rule of Three is a recurring motif, this isn't accidental.
- Kamen Rider Fourze returns to the belt buckle (the Fourze Driver) being the real Transformation Trinket rather than the collectible items (the Astro Switches). After putting the buckle on, Gentaro flips the buckle's four front switches (not to be confused with the Astro Switches) on, initiating a 3-2-1 countdown after which he pulls a side lever to transform. The Astro Switches activate different weapons on the arms or legs, and certain special ones enable form changes. However, the Zodiarts use Zodiarts Switches to transform, and the Horoscopes have special unique Switches.
- Kamen Rider Wizard has the WizarDriver belt, which unlike most belts is actually worn full-time: most of the time it's in a scaled-back form, having maybe a little larger belt buckle than can be found in real life but it's not too outrageous. Even in this form it can activate most of Wizard's Rings of Power, as all he has to do is hold his ringed hand in front of it. When it's time to fight, then he can turn the thing to the full version that can activate his transformation rings as well. Which of them is the source of his power? Actually, it's the Phantom monster inside him, whose powers he can draw because he was badass enough to resist the "drive you to despair and burst out of you" process.
- Kamen Rider Gaim has each Rider using a Sengoku Driver belt, which transforms them after placing a Lock Seed into the belt's empty slot. The belts initiate the transformation, but the actual power to transform comes from the Seeds. It's a Double situation where the Driver makes a harmful power source safe. Which will come in handy when the Alien Kudzu that spawns the fruits that the Lock Seeds are made from replaces all plant life, as it is expected to in ten years.
- Kamen Rider Drive has a fancy belt, and it's called... wait for it... the Drive Driver. However, it's actually a Robot Buddy type AI that is actually actually the inventor of the tech, who saved himself by Brain Uploading. Shinnosuke calls him "Mr. Belt." (Belt-san.) Its ever changing display is full of Mythology Gags, taking on a face like Kivat (the last sentient belt) or a spinning wheel that resembles the turning of the turbines in the Typhoon belts. But for the first time since Kamen Rider Amazon, the belt isn't the full transformation device. It is a two-parter where the Shift Cars are placed in the arm-worn Shift Brace, for a transformation process that's nigh identical to that seen in ToQger, which it airs alongside, while it requires the belt to detect and process the powers of the shift car inserted, (as seen in episode 3 where he can't transform until Tridoron delivers it Just in Time and he dons it, despite the fact that he'd already been wearing the Shift Brace and had a Shift Car.)
- However, the Secondary and Third Riders have their own transformation trinkets, and their own drivers. This time, Mach and Chaser had a non-sentient belt called the "Mach Driver Honou" with the trinkets being known as "Signal Bikes". Fortunately, Shift Cars can be used in the Mach Driver, and the same goes the other way around.
- For Kamen Rider Chaser, he used to have a hand held gun as his transformation device, with his power-up trinkets being dark Shift Cars, known as Viral Cores. His former identity was "Mashin Chaser".
- Kamen Rider Ghost goes back to having a common type of transformation trinket for all Riders. This time, the Eyecons are Soul Jars containing the souls of famous historical figures from around the world, such as Miyamoto Musashi, Isaac Newton, King Tut, Benkei, and The Brothers Grimm, which the heroes can channel.
- Kamen Rider Amazons subverts this. The Amazons are bio-organic weapons and so their transformation is a biologically innate process. What the belt does is enhance their monster body.
- In Kamen Rider Ex-Aid some of the trinkets will give the Riders their forms, while others will summon extra armor over said forms for them to Level Up. This time, however, the trinkets are video-game-cartridge-like devices known as "Gashats," 'gashat' being onomatopoeia for the sound of an old-school game cartridge being inserted. The Gamer Driver belt holds two slots; the first for a base form Gashat and the second for an armor Gashat. The most powerful Gashats tend to take up both slots by themselves. Also, when unused, the extra armor takes the form of a humanoid machine, known as a "Gamer".
- The Gashacon Bugvisor (and its updated version, the Bugvisor II), in addition to being a weapon, can be turned into the Buggle Driver (II), which only has one slot, but can be used to transform into Level X forms using Gashats that aren't compatible with the Gamer Driver.
- Kamen Rider Build has both the heroes and the villains using products derived from Nebula Gas in conjunction with other devices to transform.
- The titular Build uses the Build Driver in conjunction with pairs of Fullbottles, one Organic-type and one Inorganic-type. He can use any pair, but specific pairs give him more powerful Best Match forms. His more powerfulforms use special bottles that take up both slots. He also gets the Hazard Trigger, which allows him to upgrade any of his forms into more powerful Hazard forms. However, using it turns him into a mindless berserker if he uses it for too long. One of his Mid-Season Upgrade forms allows him to use the Hazard Trigger Safely at the cost of being limited to only two specialized (but powerful) forms and the Genius Bottle's purification properties outright nullify the drawbacks, allowing the Hazard Trigger to further enhance his capabilities in Genius Form.
- The Secondary Rider Cross-Z also uses the Build Driver, but uses an add-on that lets him transform with only a single Fullbottle. After a period of using the new Sclash Driver (detailed below), he switches back to the Build Driver and gets a new weapon that also allows him to transform into his Super Mode. Grease, near the end, gets a similar weapon and Super Mode, albeit one that's harmful for him to use to transform.
- Members of Faust use the Transteam Gun with Lost Bottles to transform into Rider-esque forms. However, the power level of the transformation is fixed as opposed to the actual Kamen Riders, so the two most prominent users are forced to either upgrade into Kamen Riders or compensate with other powers. The crossover movie with Ex-Aid introduces the Nebulasteam Gun, which uses "Gear" Bottles to transform into Kaisers and is used by the movie's villains. An updated version is later used in the main series by the Hell Bros.
- Later, the Sclash Driver is built, which uses a Sclashjelly to transform and Fullbottles to get new abilities. Cross-Z uses this belt for a time to become Cross-Z Charge, while the Third Rider Grease uses the same belt with a different Sclashjelly. Kamen Rider Rogue also uses the Sclash Driver, but uses a special "Crack" Fullbottle instead.
- Evolt uses his own unique belt and bottles, the Evol Driver and Evol Bottles, which allow him to transform into Kamen Rider Evol. It's also compatible with the Fullbottles, allowing the use of Build's weapons with its related Fullbottle. Kamen Rider Mad Rogue also uses the Evol Driver, but uses Fullbottles instead.
- Kamen Rider Zi-O: Uses a similar system to Ex-Aid, with one primary Ridewatch (the series' Transformation Trinket) used for the base form, and a second Ridewatch to access armors. However, as this is a Milestone Celebration series, the secondary Ridewatches (and their respective armors) are all based on past Heisei era-Kamen Riders. The Decade Ridewatch is unique since Decade was also a Kamen Rider who could transform into other Riders, so his Ridewatch comes with a third slot.
- The Tertiary Rider Woz uses a completely separate belt and set of Miraidwatches based on future Kamen Riders from an alternate timeline that was temporarily created due to time travel shenanigans. The Woz that becomes Kamen Rider Woz also hails from this timeline.
- The main duo later get special Ridewatches for their Mid-Season Upgrade. Zi-O's Zi-O 2 Ridewatch splits into two and occupies both slots while Geiz's Revive Ridewatch is based on an hourglass and switches forms based on which side is facing up
- Kamen Rider Zero-One puts a few spins on this. While it uses the same "belt and key" setup that's been standard since Double, the series is distinct because by the final episode there are eleven different kinds of transformation belts in play. There are also two kinds of "key" items, but the main difference between them is whether they represent living animals (Progrise Keys) or extinct ones (Zetsumerise Keys). The Keys also require authorization in order to be usable; most Riders simply scan the Key in front of their belt, while Vulcan absolutely refuses to have his actions regulated and forces them open with brute strength. The villains' Forceriser belts also force Keys open, but do so mechanically.
- As in some past seasons, the Monster of the Week also has a transformation device, but it's a two-step process just like the Riders. Firstly the villain will place the belt buckle on a Humagear's waist, which infects them with malware that causes them to go berserk, then they slot in a Zetsumerise Key that transforms them into a monster based off of an extinct animal.
- Kamen Rider Arc-Zero is a special case among this series's drivers in that it doesn't require a "key" for transformation. Just pressing the button on the Ark Driver initiates the transformation. However, durring Aruto's time as a Fallen Hero near the end of the series, he takes up the driver and uses a new Progrise Key with it to become Kamen Rider Ark-One.
- Kamen Rider Saber has the Wonder Ride books and the SworDriver. The books are themed after a mythical creature, real creature, or fairy tale and are inserted into the first, second, or third slot of the SworDriver respectively. The three riders who use it have one book that activates their primary form (Brave Dragon for Saber, Lion Senki for Blades, Lamp do Alangina for Espada), and can add others to the other slots in order to get power boosts.
- There's also Kamen Rider Buster, Kamen Rider Kenzan, Kamen Rider Slash, and Kamen Rider Sabela, who each use their actual swords instead of the SworDriver. Their swords only have one slot, but they can remove their transformation books to add a single power up Wonder Ride book at a time.
- Kamen Rider Calibur also uses his sword to transform, but it also comes with a belt component. He scans the book with his sword first, then inserts the book into the belt.
- Kamen Rider Saikou is an odd case in that instead of wielding a sword, his base Rider form is the sword. Thus, he just has a belt component and book.
- Subverted in Kamen Rider: The First and The Next, remakes of the original series and Kamen Rider V3 respectively. The "Hoppers" have their traditional Typhoon belts, but no actual transformation is involved - instead, they simply change into their costumes by removing the civilian clothing worn over them and donning their helmets. Sometimes it's even hard to tell when transformation takes place, as we cut from an un-suited Rider spinning the Typhoon's wheel to the suited Rider donning the helmet, with no 'ceremony' whatsoever. The entire suit is like the IXA belt: just in place as needed, no attention called to it, when did that get there?
- Interestingly, in some of the older series, posing and saying "henshin" causes the belt to appear in place and activate, without existing beforehand or actually being interacted with in any way. Sometimes it doesn't even appear to activate transformation - it just appears before the rest of the suit out of habit.
- A number of modern belts shout out the names of forms and attacks, sometimes with Gratuitous English. Some of the best belong to Faiz (which may have the sexiest voice of any Transformation Trinket), Decade (which has a trademark stutter when announcing finishers—"Final Attack Raido Hi-hi-hi-hibiki", for example), and Wizard (which sings on a loop while primed and waiting to activate a ring).
- Power Rangers and Super Sentai have gone through various Transformation Trinkets over the years. Wrist-worn devices are the most common, though cell phone morphers are being seen more often lately, but there are exceptions. The glove-style GekiChangers in Gekiranger and the sunglasses-styled Solar Morphers in Jungle Fury, for example. The Dino Buckler is the most iconic, being the original Power Morpher seen in Mighty Morphin' Power Rangers, and was belt-worn while transformed.
- The phone morphers make sense for Merchandise-Driven reasons: the toys can make a variety of sounds or quotes play with different button combinations, whereas there's only so many ways to hold out your belt buckle and yell "It's morphin' time." However, it became pretty nonsensical in-universe because of how poorly they often fit the theme. It's one thing for a high-tech team, but Gaoranger (Wild Force) is a nature-themed series where the Rangers live on a flying island with their hippie-looking mentoress, which are the remnants of an ancient kingdom. No attempt was ever made to explain why the morphers were phones, devices not invented for centuries after the Animarium left the surface! Magiranger (Mystic Force) wields the powers granted by the powerful magic-users of a magical dimension, so naturally... they get cell phones. (Mystic Force had them start out as Harry Potter-esque wands The Mentor disguised as phones for the whole Secret Identity thing, though.) The newest descendants of a samurai bloodline? Cellphones, of course! Space pirates? Cellphones, what else? However, sentai would get over its obsession with phones with Gokaiger, as the last full team with phone morphers was them, at least until Zyuohger with their Zyuoh Changers.
- Then there's the Power Rangers S.P.D. A-Squad. Their unmorphed uniforms are their morphers, apparently: Without any device being hauled out, Ranger-colorcoded energy flows from the colored portions of their unmorphed uniforms to become the Ranger suits.
- A bit of Early Installment Weirdness: We actually don't see change devices until the fourth series. In Himitsu Sentai Gorenger, the unmorphed Ranger jumps and yells "Go!" and a Repeat Cut has them fly through the air again, but now suited (meaning we also don't get the first Transformation Sequence in season one, either.) In J.A.K.Q. Dengekitai, the heroes must enter "strengthening capsules", little booths that suit them up. There's a set on the base and a set on their plane. In Battle Fever J the heroes say "Fever!" and turn around once, though the first time, they actually had to physically put on the suits. (This was most likely an artifact of the show's original intentions of being a Japanese adaptation of Captain America.)
- Kaizoku Sentai Gokaiger follows in the tradition of Kamen Rider Double and Kamen Rider OOO in that the cell phone morphers (the Mobirates) are just holders for the real transformation trinkets, the Ranger Keys: the dispersed essences of every single previous Ranger, materialized in the form of individual Yale keys. Indeed, when past Rangers gets their hands on their respective key, the reabsorbing of its power reverts it back into their own morpher.
- Power Rangers Turbo also had the keys be the real power source: the keys were put in a number of devices, and got all glowy to make other things happen (in the manner of several mystical power sources that reserve the right to occasionally do more than what they're normally used for.) However, it's easy to forget because they do this much less after The Movie.
- Before them, Mighty Morphin' Power Rangers' Power Coins did way more than morph the Rangers (which, under special circumstances, they could do without the morphers.)
- In Power Rangers RPM, it's Engine Cells. A variety of them are placed in a variety of things, including the morphers (cell phones for the primary colors, wrist-worn for Green and Black, weapons for Gold and Silver) and the Zords (to make them grow, because they're pocket-sized by default). However, they're much less of a plot point unto themselves than Ranger Keys or Turbo Keys, let alone Power Coins or Core Medals.
- In Engine Sentai Go-onger, which is a more lighthearted series, the Engine Souls are more plot points. An Engine is an alien Robot Buddy that can only operate for so long at its proper Humongous Mecha size under Earth's conditions, and after a time will revert to Sleep-Mode Size, which takes the form of an Engine Cast (the toy-sized body) and an Engine Soul (exactlywhat the name implies.) When an Engine Soul is placed in a weapon, that allows the Engine to operate it from within. When placed in the morpher, the morpher creates a little cartoony hologram of the Engine. The Change Souls that power the morphers for transformation, however, aren't the soul of anything, and only do that.
- Zyuden Sentai Kyoryuger/Power Rangers Dino Charge, being a dinosaur series, decides that the most logical choice for the transformation trinkets is... a large gun in which a battery is inserted. The guns, however, are more like the aforementioned belts belonging to Kamen Riders Double, OOO, and Wizard; the batteries, charged up with the user's bravery (Kyoryuger)/Energem charges (Dino Charge), are what cause the transformation. The exceptions are the Sixth Ranger, who uses a large wrist-worn crossbow-like device, and the first two KyoryugerGuest Star Party Members, who are already dead and now manifest as spirits that can channel their bravery directly into their batteries. No gun morphers for them because they became Rangers before guns ever existed!
- Ressha Sentai ToQger returns to the wrist devices for the main five. However, they're two-piece: a model of each Ranger's personal train car mecha is inserted into the ToQ Changer. Yes, they are interchangeable. Each train comes with a model to be used in the Changer to summon it, or in some cases use its power at small size. They're similar to the Beast Batteries of Kyoryuger.
- Shuriken Sentai Ninninger goes back to the logic of Kyoryuger's weapon-based trinkets, this time using large swords and transformation shuriken for the ninja theme.
- The Sixth Ranger's got it worse: His is based on a cheeseburger phone, with his golden Shuriken being the cheese.
- Doubutsu Sentai Zyuohger goes back to the cell phone changers with their Zyuoh Changers, which are giant Rubix Cube-like blocks which flip open to reveal phones. They then press a number which shouts out the name of their respective animal before closing it and turning the top of the Zyuoh Changer 3 times (With the animal photo facing front).
- The Sixth Ranger's is a flashlight with a cube shoved in between the light and the handle, and it transforms him by turning the cube to the Rhino photo, slapping it on his knee, and then moving it like the other Zyuohgers do with their Zyuoh Changers
- Both the Sixth and Red rangers can actually change their ranger form by switching the masks on their helmets.
- Zyuoh Eagle later gets a giant cube that turns into a cannon which give him a new powered-up form called Zyuoh Whale.
- Uchu Sentai Kyuranger decides to combine both wrist-devices and Kyoryuger's system into one with their Seiza Blaster, a gauntlet-like transformation device which doubles as a blaster similar to Kyoryu Gold's changer, and Kyutamas, which function like the Zyudenchi.
- The Sixth Ranger has a cane with a dragon head which opens up to reveal the Kyutama slot. He then closes the mouth on the Kyutama before slamming the cane bottom on the ground. Extra ranger Houou Soldier has a sword and shield which both function as his changer, by inserting the Kyutama into the sword (which is sheathed in the shield) before pulling it out, which triggers the transformation.
- Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger continues with the weapon morphers with the VS Changers, which function by inserting the ranger's shrunken personal mecha, known as Dial Fighters and Trigger Machines) onto the changer (the Lupinrangers have to turn the dial on theirs) before twisting them around to a certain side (Patrangers twist them to the bottom side, Lupinrangers twist the morpher to the top side) and firing the blaster. It can also summon weapons from other Dial Fighters and Trigger Machines by repeating the process.
- The Sixth Ranger's works a little differently, as it only consists of the blaster (which also acts as his shrunken personal mecha, being trains), and functions by turning the top twice before firing. The form he takes depends on what color was facing the direction of the barrel (Lupin X = Silver train, Patren X = Gold train).
- Kishiryu Sentai Ryusoulger/Power Rangers Dino Fury goes back to the traditional wrist-worn morpher, using the powers of the Ryusouls/Dino Fury Keys, dinosaur heads that unfold into miniature knights with different functions, though aside from transformation they are mostly activated through the swords instead. The sixth ranger uses the same system but with a gun instead.
- Mashin Sentai Kiramager has the entire team use wrist-worn devices, the main team uses the smartwatch-like Kiramai Changer, while the sixth ranger uses the older analogue prototype Shiny Kiramai Changer.
- Kikai Sentai Zenkaiger, being a Milestone Celebration series, has the main team use the gatling gun Geartlinger, along with the Sentai Gears, gears that allows its users to replicate abilities or weapons used by previous teams. However this technology is noted to be easily replicable itself, allowing the villains to create the Evil Knockoff Geartozinger, which their own evil warrior uses to transform and summon controlled copies of past teams.
- The sixth ranger also stole and replicated this tech to make his own trinket, the Geardalinger, a hybrid gun-sword-tambourine named for the giant pirate ship steering wheel on its side, which he uses for transformation and to use the abilities of other extra rangers.
- The Ultra Series typically has the human host or form of each title character use a different activator device (given to them by the Ultra if host and self-made if form) to initiate the change. Usually, it's a small handheld wand-thing. For example in the original Ultraman, it was the Beta Capsule.
- Interestingly, some hosts and human forms don't require a transformation item to change form; Ultraman Jack is the first example, as Hideki Goh transformed into Jack simply through his willpower, and should Jack or Goh be hesitant to fight, the transformation process might be slower or even cancel out altogether.
- Ultras have been shown to be able to forbid their host from transforming at times, usually if they want to make a point to the humans or refuse to face the Monster of the Week for whatever reasons. For example, with Jack above, he once refused to let Goh transform when he learned the monster he would battle was a resurrected Zetton.
- Ultraman Leo brings an interesting idea to the table when Ultraseven is crippled and forced to remain in his human form Dan Moroboshi, as after the battered and wounded Seven assumes his human form, his Ultra Eye is damaged beyond repair, leaving him stuck as Dan for the remainder of the series. Jack actually shows up later on to take the Ultra Eye to M78 for repairs, and All There in the Manual material says Seven finally got it back, along with his his usual form, after returning to M78.
- There have also been variations:
- Ultraman Ace had two hosts, Seiji Hokuto and Yuuko Minami, who transformed putting their Ultra Rings together.
- Ultraman Gaia's host Gamu Takayama actually had to make his Esplender himself (also implied for Agul and Hiroya Fujimiya) to contain Gaia's light.
- Ultraman Mebius' Mebium Brace was attached to his left arm rather than a separate item, since he took a human form instead of having a host.
- Ultraman Ginga took an interesting spin on the idea. The transformation trinket is an item called a Spark Doll, which resembles a toy version of an Ultraman or a monster, and using the Spark Doll with a device called a Spark lets one transform into the being, since Spark Dolls are literally the heroes and villains of the franchise turned into toys by the Big Bad.
- Spark Dolls also appear in Ultraman X, but only the Ultraman X Spark Doll is capable of transforming while it's treated as a pseudo-stasis form for the monsters. However, monsters could be converted into a Cyber Card by Xio that could either summon a cybernetic version of them as allies or create a unique cooperation-based armour for Ultraman X based on their abilities.
- In Ultraman Orb, Gai Kurenai uses cards of Ultramen that he combines in pairs to give himself various forms with their own sets of powers. Big Bad Jugglus Juggler also owned cards, but of monsters, which he naturally uses to summon opponents for Orb. Both characters relied on a ring-like device to awaken the card's power.
- Ultraman Geed followed a similar trend with the Ultra and Monster Capsules, with the latter being used to create Hybrid Monster opponents for Geed.
- Ultraman Z follows the example of Geed and has the titular Z employ a special device called the Z-Riser, after himself since he was the test subject along with Ultra Medals which work similarly to the Capsules of Geed.
- Ultraman Trigger: New Generation Tiga has the GUTS Sparklens, which is a combination of Tiga's Sparklens and GUTS Hyper Gun, however only Kengo (the main protagonist and Trigger's host) can actually use the Sparklens form of his weapon, since that one was made specifically for the purpose of hosting Trigger's power.
- Madan Senki Ryukendo is another case of the weapon itself being the transformation item.
- On The Mystic Knights of Tir Na Nóg, the Mystic Weapons are also the transformation trinkets.
- In Superhuman Samurai Syber-Squad, the procedure was more involved than most cases: Sam had to bring up the Servo program on his computer, and then play a certain chord on his guitar. The process was automated in a wrist-worn device, so he can just push a button if he wants, but only seems to do this when he can't do the normal procedure from home.
- For the others, each says a code and does a pose. For Tanker, he tends to clap his drumsticks together, giving a jolt of electricity nobody but the viewer seems to see, when saying his phrase. This seems to be Rule of Cool or Rule of Funny, because there is really no reason a totally-non-electronic pair of wooden drumsticks would (or could) have anything to do with the program.
- In the Stargate SG-1 episode "Foothold", the aliens use a device to appear as members of the SGC. Later in the episode, Sam Carter gets ahold of one of these devices and uses it to turn into her teammate Daniel Jackson.
- The Makai Knights of GARO transform by using their weapons to draw circles in the air.
- Tomica Hero Rescue Fire combines this with Calling Your Attacks the device in this case is a megaphone they have to yell "Chakusou!" into. Fire-4 and Fire-5 use their weapons (swords with microphpones in the hilt) to transform.
- Subverted in Tomica Hero Rescue Force, its predecessor. While they indeed use a device to transform (specifically, the Nintendo DS-shaped Rescue Commander and an activation card), they have to enter transformation tubes similar to the aforementioned JAKQ, which gives them their suits. The exception is the movie-exclusive R0, whose suit comes from his vehicle.
- Merlin had two villains with these in the episode "Gwaine". They used them to take the identities of knights they killed. They were crystals of some type, activated with a bit of the victim's blood.
- Once Upon a Time:
- Similar to the Wolf one above; Red Riding Hood's signature red cape is what keeps her genetic werewolf form condition at bay every full moon. She often forgoes it when she needs to transform as a distraction, however.
- Regina gives mermaid Ariel a bracelet that allows her to assume human form, but with an Equivalent Exchange element that forces another person to become a mermaid. Later, after Regina's HeelFace Turn, she alters the bracelet so that Ariel can assume both human and mermaid forms whenever she desires, without any negative impacts.
- BIMA Satria Garuda has the red Power Stone for the hero, while apparently differently colored ones are used by villains.
- The sequel season, Bima X, has all of the Power Stones for the Satria Heroes, who succed in recovering them from the villains in the previous season, while the villains used synthetic power stones.
- Bima, the main Satria Heroes, uses 4 power stones : Red, Blue, Green, and Purple; One to transform, while the rest is used for mode change.
- The red one is used to transform into Bima X's base form, Bima X Flame Mode, which is the upgrade of his base form in the previous season.
- The blue one is used to transform Bima into Bima X Storm Mode.
- The green one is used to transform Bima into Earth Mode.
- The purple one is used to transform Bima into Magnet Mode.
- Azazel, the black Satria Heroes, uses the black Power Stone to transform into his base form.
- This season also introduce a new Satria Heroes called Satria Harimau Torga, who uses 2 power stones, which are the orange and white, to transform into his base form and his Ice mode respectively.
- Aside from Torga, there is also an evil Satria Heroes called Dark Torga who sides with the villains. He is actually Topeng Besi, a general in the villain army in the previous season, and uses a synthetic power stone to transform.
- The sequel season, Bima X, has all of the Power Stones for the Satria Heroes, who succed in recovering them from the villains in the previous season, while the villains used synthetic power stones.
- In season 5 of Supergirl (2015), Brainy makes Kara a new nanotech suit (with pants this time) that is activated by her whipping off her glasses in a specific way.
- Similarly, in season 3 of Black Lightning, Agent Odell gives Jefferson a watch that generates a new suit for him with eerily familiar visuals when he applies a 5-volt jolt to it.
- The Sequinox team has the phone charms that they received from Tellie as one part. It lets the girls' phones access the magical app through which they can transform. Vivaldi has a charm that works the same as well.
- Princess: The Hopeful: Each Princess has a Phylactery, a physical item which symbolizes her title as one of the Hopeful and which she must activate, open, touch, or otherwise interact with in order to assume her Transformed state. Fortunately, if a Princess's Phylactery is lost or destroyed she can summon or recreate it with a little concentration.
- In the Transformers franchise, Transformers have an organ called a transformation cog that is necessary for transformation into their alternate modes.
- Fire Emblem:
- The Manaketes in the series generally require an item called a dragonstone to transform into their true forms. As dragons, they tend to have little trouble destroying the opposition, but once the stone runs out of uses and breaks, they're helpless unless you can somehow manage to find a new one. Story wise, Bantu, Fa, and Myrrh all get their stones stolen from them; the former simply requesting that you catch the thief responsible so he can help you (This happens on two occasions in two different games, no less), and the latter two needing to be rescued from the enemy.
- Remedied in Fire Emblem Awakening, where dragonstones are apparently common enough to be purchased from shops, despite the fact that manaketes have become a race of the legends. The same game introduces the Taguel race, who require beaststones to transform (Which likewise, can be purchased from shops). Both races can simply opt to rely on the strength of their human forms by taking up a normal class, as well.
- While not a Manakete, the Avatar in Fire Emblem Fates, along with any of their potential children, can also use a Dragonstone to transform. In their case, it's needed to retain their sanity and avoid going on a rampage like when their power first awakened. Beaststones also make a return, being used by kitsune and wolfskin races to transform.
- The 3-D Zelda games are known for these.
- Inverted in Link to the Past. Attempting to visit the Dark World without a Moon Pearl will turn Link into a helpless rabbit-man. This happens when Link is briefly transported to the Dark World version of Death Mountain. He cannot use items or defend himself in this form, so he's unable to trek outside the mountain as of yet. Luckily, once he has the Pearl, he can travel wherever he pleases.
- In The Legend of Zelda: Majora's Mask, several masks are used to transform Link into other races, and the Fierce Deity Mask transforms him into... guess what.
- In The Legend of Zelda: Twilight Princess, Zant curses Link into permanent Wolf form using a black crystal. After the curse is broken, Midna is able to use it to transform Link at any given time. Also, the first set of Plot Coupons essentially act like this for Midna.
- Viewtiful Joe has the V-Watches. Henshin a go-go, baby!
- Kingdom Hearts:
- Mega Man:
- The biometals in Mega Man ZX and Geo's Transer/Star Carrier (With Omega-xis) in Mega Man Star Force. Most morphing adversaries in Star Force 2 use Ancient Star Carriers, which are exactly the same only built directly with Murian technology.
- The anime version of Mega Man Battle Network had Synchro Chips combined with the already existing PETs. The transformation only works in areas that has enabled Net Navis to manifest in the real world.
- Seems in every Super Mario Bros. game, there's a new item that gives Mario and Luigi a new form in addition to new abilities:
- In Super Mario Bros., it began with the famous Super Mushroom (doubles Mario's size and grants an extra Hit Point), the Fire Flower (shoot fireballs) and Super Star (invincibility).
- Super Mario Bros.: The Lost Levels (the Japanese sequel) introduced the infamous Poison Mushroom, which inflicted damage instead of powering up Mario.
- Super Mario Bros. 3 introduced the Super Leaf that turned Mario into Raccoon Mario (raccoon ears and a tail, limited flying/gliding abilities). Later in the game there's the Frog Suit (precision swimming), Tanooki Suit (Raccoon abilities plus transformation into a Tanooki statue that can crush virtually any enemy), and even the rare Hammer Suit (throw incredibly lethal hammers, the shell itself is impervious to fireballs). The GBA version of this added a "Feather" granting Cape Mario, like in Super Mario World.
- Super Mario World retained the original three powerups, replacing the Leaf with the Feather for Cape Mario. A rare balloon powerup inflates Mario, allowing him to float in the air for a limited time.
- Super Mario Land was like a handheld expy of the NES classic, with the orignal power ups, only the Fire Flower is replace by a flower that turns Mario to Superball Mario.
- Super Mario Land 2: 6 Golden Coins continues the tradition with the original three power-ups and a new flying ability, this time a carrot that gives Mario bunny ears that make him fly for a bit. Also, because of the graphics for the black-white gameboy, Fire Mario had a feather on his head here. Also during the final battle with Wario, the villain goes through the three power ups (no star) in the fight.
- Super Mario 64: Ditch all the powerups for three hats: The blue cap make Mario invisible (and thus, invulnerable) and able to pass through certain walls; the Metal Cap turns Mario into an invincible heap of walking metal (complete with a remix of the Super Star music), and the red Wing Cap allows limited flight. Super Mario 64 DS however made invisibility exclusive to Luigi, metal exclusive to Wario, Yoshi gets to spit fireballs, and Mario can blow-up like in Super Mario World or gets a feather and become Wing Mario.
- Super Mario Sunshine didn't have Mario change forms, but his talking-weapon of choice, FLUDD can switch modes with the right power up, to have Mario hover, jet up in the sky or to run with Super Speed.
- New Super Mario Bros. retains the Super Mushroom and the Fire Flower. There was also a temporary transformation with a Mega Mushroom, turning the user (even a boss used one!) into a giant unstoppable machine! There's also a new power-up, a blue shell that turns Mario or Luigi into Shell Mario (slide along the ground just like a turtle shell, knocking out everything in your path). There's also the Tiny Mushroom, turning Mario into a tinyOne-Hit-Point Wonder that can float through the air, fit into incredibly small pipes, and and run across water.
- There are seven forms this time in Super Mario Galaxy (it even brought the Fire Flower to 3-D, if only temporarily). There's also an opposite called the Ice Flower that grants Ice Powers. The Super Star was replaced by a Rainbow Star wih an added speed boost, and this game has two flying abilities: a Red Star (exclusive to the Hub Level, sorry) turns Mario into Flying Mario, and a Bee Mushroom that gives him the hovering Bee Suit. There's even a Boo Mushroom that turns him into, (yep, you guessed it) Boo Mario who can float in the air and pass through certain walls. And finally there's the Spring Mushroom which turns Mario into Spring Mario and grants him super-jumps.
- New Super Mario Bros. Wii has an Ice Flower which grants different ice powers from the Galaxy version, a Propellor Mushroom for the new flying form (a jumpsuit with a propellor on the top), and a Penguin Suit (ice powers, slide into enemies, and improved swimming). There's also the Mini Mushroom from the DS version and the usual Super Mushroom, Fire Flower and Super Star.
- Super Mario Galaxy 2 continues the tradition, bringing over almost all of the powerups from the first game, and introducing some new powerups: the Drill, which lets Mario burrow through dirt, the Cloud Flower, which allows Mario to create his own cloud platforms, and the Rock Mushroom, which turns Mario into a rolling rock to plow through enemies and smash into things. Yoshi also has his own powerups: a Dash Pepper that makes him run really fast for a time, a Blimp Fruit which allows Yoshi to float into the air for some time, and a Bulb Berry that lets Yoshi unveil hidden platforms (similar to the Matter Splatter levels of the first game, only Yoshi provides his own spotlight).
- Super Mario 3D Land saw the return of Tanooki Mario minus the flight and statue capabilities (in the normal world version anyway), the power-up based hit point system (thankfully Mario's default form is super this time) and the first ever appearance of an unlimited fire flower in a 3D Mario game. It also introduced the boomerang flower, which allows Mario to throw boomerangs.
- New Super Mario Bros. 2 also brings back the Super Leaf from Super Mario Bros. 3, this time granting the flight capabilities(and the return of the P-meter). There's even a Invincibility Leaf that turns Mario into the near invincible White Raccoon Mario if the player loses 5 lives in one world.
- Speaking of new, the Gold Flower is introduced in this game, granting Mario and Luigi a more powerful fireball attack that creates shockwaves and can take out many enemies, giving the player more coins. This power lasts till you complete the level or get hit (demoting you to Fire Mario/Luigi in both cases).
- New Super Mario Bros. U sees the return of the Super Mushroom, Fire Flower, Ice Flower, Mini Mushroom, Propeller Mushroom, and Penguin Suit. It also sees the introduction of the Super Acorn (which turns the recipient into a Flying Squirrel form, effectively a modified Raccoon Suit that looks like a circus costume) and the P-Acorn (which turns the recipient into P-<recipient>, a powered-up Flying Squirrel form capable of infinite flight).
- Super Mario 3D World sees the return of the 3D Land-style Tanooki form. It also is shown to feature a Cat Bell that gives the recipient a Cat Suit (no, not that kind) that allows them to run up walls and tackle enemies, among other things. And the final battle shows Bowser deciding to use a Cat Bell power-up of his own to fight the player on equal footing.
- Super Mario Maker introduces three new transformation items exclusive to the Super Mario Bros. game style. The Weird Mushroom turns Mario tall and thin, enabling him to jump slightly higher. Meanhwile, the Big Mushroom increases Mario's mass in addition to his size, enabling him to break more kinds of destructable blocks. Finally, the Mystery Mushroom changes his appearance to a random character or object, but otherwise functions similarly to the Super Mushroom (minus the size increase).
- Pokémon Platinum has two items for the purposes of transforming two Pokémon between their alternate forms. The Griseous Orb allows Giratina take on its Origin Forme in the real world, and the Gracidea flower allows Shaymin to take on its Sky Forme. For the latter though, the transformation does not work at night and it can be canceled by Shaymin getting frozen.
- Pokémon X and Y introduces "Mega Evolutions", which allows a small selection of pokémon to take on their Super Mode forms during battle. The Transformation Trinket required to make it work comes in two parts: a Mega Stone to be held by the Pokémon, with every Pokémon that is able to Mega Evolve needing a specific stone, and a Key Stone to be held by the trainer (usually in the form of an accessory such as a ring or bracelet), which is used to actually trigger the evolution.
- Other items that trigger some specific Pokémon's forme changes include: the Red and Blue Orbs (triggers Primal Reversion on Kyogre and Groudon, in the Gen III remakes at least), the DNA Splicers (allowing Kyurem to merge with either Reshiram or Zekrom to become White Kyurem and Black Kyurem, respectively), the Reveal Glass (Tornadus, Thundurus and Landorus into their Therian Formes) the Prison Bottle (Hoopa Confined into Hoopa Unbound), and Ultranecrozium Z (Dawn Wings/Dusk Mane Necrozma into Ultra Necrozma). The Zygarde Cube, aside from storing Zygarde Cells and Cores, technically functions as another one, since the player can use the Cube to switch a Zygarde (with all 100 of its pieces) between its 10% and 50% Formes.
- In addition to the usual Power Copying, some games have Copy Essences lying around that grant an ability when touched. In Milky Way Wishes, this is the only way to use special abilities (they're permanent and can be switched at will though).
- Later games give Kirby a souped-up special ability, usually in the form of a wand or sword. The item bounces around the screen in place of an Ability Star when you let go of it, implying that it's the source of the ability instead of Kirby's copying power.
- In Muppet Monster Adventure , the main character Robin the Frog can channel the powers of the monsters that his uncle Kermit and his friends have been transformed into with the help of special amulets. The Werebear amulet turns him into a werebear with the power to climb any climbable surface, the Muck Monster one turns him into a swamp creature with the power to swim underwater, the Nose-feratu one gives him flight and turns him into a bat, the KerMonster one turns him into a frankenstein-like creature with super strength, and the Bride of KerMonster one turns him into a Bride Of Frankenstein-like character with a superpowerful karate chop that can smash down doors.
- Silent Hill 3 has the Princess Heart Transform Costume, which is activated by a key-shaped trinket.
- Sonic the Hedgehog:
- The sequel for Ni GHTS Into Dreams features persona masks that transform the Nightmaren in a Dolphin, Rocket and finally a Dragon.
- In Amagon, Amagon only becomes able to transform into Megagon once the Mega-key is found.
- In The Legend of Dragoon, the main cast members possess colored crystal orbs called Dragoon Spirits that allow them to change into winged, armored warriors, complete with Transformation Sequence.
- In Elona+, Shift Cores are extremely rare items (you can only obtain one by wishing for it) that temporarily change your appearance on top of granting a major boost to some stats, but you need to have a full gauge to use them.
- The bosses you fight in Azure Striker Gunvolt games use transformation trinkets to access their battle forms. The trinkets differ depending on the games: The trinket in the first game looks like a sword (thus the bosses are collectivelly called the Swordsmen), in the second game it's a book (due to its Fairy Tale Motif), and in Luminous Avenger iX it's a shirt pin shaped like a feather (thus the bosses are called Winged Warriors, or Falcons). In addition, the trinkets in the first two games are also explicitly stated as Power Limiter, as the adepts cannot use the full extent of their powers without activating the trinkets.
- The accessories in Princess Debut let your main character don one of 20 different ballroom-ready costumes.
- In Long Live the Queen you will need to go through quests to obtain your mother's magic crystal in order to officially become a magical girl and get the sparkly transformation sequence. After doing it once, though, the crystal becomes part of you, so you can't lose it.
- Apricot from Apricot Cookie(s)! has a skull necklace that triggers her transformation.
- Myan's collar in Cat Nine allows her to transform into a cat girl or various animals. Removing it turns her back to normal and removes other powers (like human speech) in the process.
- In Sluggy Freelance, Zoë's transformations into a camel are tied to a necklace given to her by Torg. She wishes she could conveniently lose the necklace somewhere, but after her first transformation it changed into a seemingly unremovable tattoo. Zoë doesn't mind the tattoo itself too much, but desperately wants to get rid of it so her friends can't turn her into a camel whenever they're feeling mischievous.
- In Agents of the Realm, each Agent has an amulet made from part of the Provenance which enables transformation into Frills of Justice.
- Yuuki in Sparkling Generation Valkyrie Yuuki (a parody of Magical Girl shows) transforms by use of a brooch. The brooch turns its user into a magical girl (technically, a Valkyrie) which is unfortunate for Yuuki, who was originally a guy.
- It's not so much a brooch as a magical jewel embedded in her chest. Which does deal with the whole "broken, lost or stolen" thing - if any of those happened, Yuuki would be much more worried about bleeding to death than not having access to Valkyrie powers.
- Each member of the Panthera team has an amulet on a necklace "that contain[s] minerals that ease the transformation and help focus [their] elemental power" .
- In El Goonish Shive, the Transformation Gun derived Cat Belt which has two buttons "Feline" and "Human".
- Darkbolt has the Demon Orbs which transforms the 'soul merged' humans into their demon armors. In one case the Phoenix Samurai changes due to an angel.
- In To Prevent World Peace, every Magical Girl has one. Focus items can be summoned at will (sorta like Sora's keyblade) and are necessary for transforming. If they ever break . . . it's not good.
- Homestuck has the rings and scepters of the Prospitian and Dersite monarchs, which apply the powers granted by the players' prototypings to the user. They don't work for humans though.
- Magical 12th Graders: The pin, a magical artifact that can transform anyone into a magical girl (including boys, though their outfits are suitably masculine). The cubics, little pieces of the pin that broke off, can be used for the same purpose, though they're less powerful.
- Alice and the Nightmare: Rougina's horns used to be this, enabling her shapeshifting, but she lost them before the start of the story, and the ability with them.
- Mages in Leif & Thorn use brooches, apparently all brightly-colored crystals in metallic settings.
- Magical girls and their adult equivalents; sorcerers in Sweet Dreams all use one. They take the form of a gemstone in the girl's signature colour and will sometimes be shaped to match a particular motif her magical girl costume has. Whilst transformed, each one is also a Magical Accessory.
- In Kakikomi Magical Girls, magical stationary items from Anshin Design Lab act as trinkets for Magical Girls. They turn into weapons as well.
- Subverted in Sailor Nothing, where Himei's Transformation Trinket is an enchanted version of a cheap plastic pendant she bought as a Magical Girl fangirl. She then proceeds to muse:
Was the Holy Grail a 7-11 Big Gulp cup that someone spiffied up? The magic of it all was very dazzling, but I should have KNOWN something was wrong from the start. This wasn't how it happened on TV. It wasn't this much of a hack job.
- The Dimensional Guardians from the web fiction serial Dimension Heroes use bands called Guardian Bands to transform into their battle armor. Before the protagonists discovered their powers, they were often thought of as pieces of jewelry.
- The Arcana Magi Universe features Transformation Trinkets in the form of jewelry; bracelets, rings, brooch, lockets, pendants. They all turn into weapons.
- In The Impossible Man, Yuki has a Transformation Trinket in the form of a brooch that turns into her staff Tsubasa.
- The Spirit Sticks in Magical Girl Policy.
- Whateley Universe: Murphy has a devise that does this as seen in Murphy's Laws of Whateley:
[I] whipped out the devise and clapped it between my hands, activating it.
"SHIMMERING ... PRINCESS!" ... I was engulfed by ... energy ... as [it] congealed into ... armor.
- In the Ace Ventura The Animated Series episode "Howl of The Weremoose", Drew Talbit uses a moose talisman to change into his weremoose form. It is also revealed that smashing the talisman will break the curse and turn all the weremoose ghouls back to normal. Unfortunately, Ace doesn't read the fine print which says he who destroys the talisman gets the antlers of the grand high moose himself.
- The Omnitrix from Ben 10 is a Clingy MacGuffin that lets Ben turn into (initially) ten different aliens. The watch tends to not turn him into the alien he wants hinting that the device might be sentient.note Word of God has stated that this is because Ben tends to stick with Fourarms, the alien with mega-strength, and solve every problem with brute force while the Omnitrix has a more suitable one in mind. Eventually gets an upgrade in the form of a recalibration, followed by being replaced by the Ultimatrix. This was eventually replaced with the true Omnitrix.
- One episode of Danny Phantom involved an amulet necklace that would turn the wearer into a dragon whenever they get angry.
- In order for the titular hero of Dragon Booster to transform, he needs an Amulet (which holds a "key" of sorts) and Gauntlet. If he loses either one, he is stuck in his civilian form. It also requires that he shout a Catchphrase, but that's another trope entirely.
- El Tigre: The Adventures of Manny Rivera: The titular character spins his belt buckle to transform. It's been used by other people too.
- In Fred and Barney Meet the Thing, The Thing from Fantastic Four, instead of being permanently changed into a rocklike form, could transform back and forth from his superhero form to a wimpy teenage form using a pair of rings.
- The Fantastic Four guest appearance in Spider-Man: The Animated Series saw him being given this ability by Doctor Doom, but, of course, he doesn't get to keep it for good.
- He-Man and the Masters of the Universe (1983): He-Man had the Sword of Power.
- Jerrica Benton's Jem Star Earrings from Jem were created by her father prior to his death. The earrings allow Synergy, a supercomputer also created by her father, to give the illusion that Jerrica is a singer named "Jem" using holograms.
- Each of the three main characters of Lolirock has one of these, and it glows as soon as the transformation starts. In one episode, Iris loses hers, and she doesn't realize it until when she wanted to transform (it is hanging from her neck, after all).
- Parodied in Magical Girl Friendship Squad with Alex using a birth control pill container and Daisy using a bong to transform into magical girls.
- In the Hanna-Barbera cartoon Mighty Mightor, Tor had a magical club that he used to transform into the title character.
- Miraculous Ladybug has the titular Miraculouses, magical accessories that allow their wearer to transform into an Animal-Themed Superbeing. Marinette has a pair of earrings that turn her into Ladybug, while Adrien uses a ring to become Chat Noir ("Black Cat"). Other known Miraculouses include a turtle bracelet, a bee comb, a fox necklace, a butterfly brooch and a peacock pin, as well as a set of twelve based on the animals of the Chinese zodiac.
- My Little Pony: Friendship is Magic:
- The six Plot Coupons obtained over the course of Season 4 become the keys for the Chest of Harmony, which transforms the Mane Six into Rainbow Power mode.
- Starting in Season 8, the hippogryphs all started wearing pieces of the Pearl of Transformation from the movie, allowing them to change between their hippogryph form and seapony form at will.
- Pop Pixie has the Magic Pops, which let the pixies transform into Pop Pixie form and get a major power boost.
- Tenko and the Guardians of the Magic featured the Starfire Gems. In a somewhat uncommon usage, the gems are not tied to any one particular person and each contains unique powers. While in the series, the characters have their own gems that they use almost exclusively, there's nothing to stop them from using another if the situation arose where it would be beneficial. Likewise, the gems each contained powers that could be used outside the transformed state, so it was more common for the characters, both hero and villain, to use their preferred gem to transform and others for their own utility.
- Princess Gwenevere and the Jewel Riders: The Jewel Riders' Enchanted Jewels and Lady Kale's Dark Stone, for their respective Jewel Armors (Kale's wearing hers most of the time, though), and Ian's jewel too.
- She-Ra from She-Ra: Princess of Power had the Sword of Protection, which was basically the Sword of Power with a few extra tricks and a jewel.
- SheZow: SheZow's Glamazon Power Ring, probably also the source of all of Guy's powers. Also counts as a Clingy MacGuffin.
- The Skysurfers from Skysurfer Strike Force use watches called Digitrans to transform themselves into their hero identities and their cars into flying surfboards.
- In Sumo Mouse, Yama uses a magical topknot in order to transform into the titular hero.
- Lance and Ilana have watches that allow them to put on/transform into their Manus and Corus armor, respectively. Octus, already being a robot, doesn't need one of these, as he's able to merge all three of them into the Sym-Bionic Titan.
- 1950s cartoon Tom Terrific was able to morph into anything thanks to his magic funnel.
- In Wild Kratts, Chris and Martin have the Creature Power Suits, which are powered via animal DNA and discs containing programming for that particular animal's physical traits and abilities.
- W.I.T.C.H. had the Heart of Kandrakar/Candracar. The funny thing about it is that all five girls used the same trinket. Anyone not around when Will used it wouldn't transform and couldn't until they met up with Will.
- In Winx Club, the Mythix wands are required to unlock the Mythix transformation and are seen in the Transformation Sequence.
- Downplayed with the Monkey Staff in Xiaolin Showdown. While it's main purpose is to merely grant the powers and tail of a monkey, the staff will slowly transform whoever holds it into a monkey. Jack plays it straight every time, as he consistently wields it long enough to change him into a monkey almost completely and usually someone else has to take it away.
The Build Driver
By plugging two Fullbottles into the belt of the year, the Build Driver, Sento Kiryu can become Kamen Rider Build, with abilities based on the Fullbottles that he plugs in.
Alternative Title(s):Transformation TrinketsSours: https://tvtropes.org/pmwiki/pmwiki.php/Main/TransformationTrinket
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