Pinball vector

Pinball vector DEFAULT
Notes: Unlike other Bally electronic pinball games, their documentation for this game shows the model number only as 1247, not 1247-E.

Designer Greg Kmiec's signature red post is located near the upper right flipper on this game.

Artist Greg Freres offers some interesting information about the evolution of a design team:

Vector was a bit of an experiment when it came to the design philosophy at that time. We were in the midst of trying to sa

Greg Kmiec summed it up this way:

Bally tried an experiment of "team designing" games. Each team had a des


The 1982 Bally/Midway pinball parts catalog page 41 indicates the top flipper is the same part number and uses the same size rubber ring as the two 3-inch flippers at the bottom of the playfield. However, every game we have seen has the shorter 2-inch size for this top flipper (and a smaller ring). We asked designer Greg Kmiec if ever a 3-inch flipper was intended, or if changes were made during production. He confirmed his original playfield drawing has a small flipper in this upper playfield location. He said that a larger flipper would somewhat inhibit the pinball from entering the upper playfield and provide too much power for shooting at the nearby drop targets. He does not remember changing his original design to a larger flipper anytime during the production run. From this, it would appear that the parts manual is in error to indicate the top flipper is the same size as the bottom flippers.

With that said, collector Enver Haase in Germany reported that his Vector, built for the German market with a European service socket, and one other Vector owned by a German collector, each have a 3-inch upper right flipper (while their upper left flippers are 2-inch). Because a longer 3-inch flipper would be, as Kmiec indicated, too powerful for the nearby drop targets, Haase reasonably believes that operators would not have field-substituted the longer flipper but that, at least for the German market, machines were built according to the specification in the manual.

Pictured here are cabinet fronts of two games, each having a dual coin door to accommodate a bill validator. This dual coin door is also seen in the listing for Bally's 1981 'Elektra'. Both examples have a red start button mounted on the cabinet and centered above the coin doors in addition to having a small red push-button on the right coin door itself. We showed the Vector game to Allan Reizman, Engineering Lab Supervisor at Bally from 1977 to 1983, and asked him if Bally made these dual coin doors. He replies:

I do not remember any of these games with bill acceptors being regular production. These look like lab samples or conv


Collector John Mohr told us that he recalls a dual coin door on a Vector that he played in Sioux Falls, South Dakota in 1981-1982. The location was either a Bally's Aladdin's Castle arcade or was another arcade. He has also heard anecdotally of any of Bally's 1981 'Centaur' also having a dual coin door and theorizes if the spacing in the rivet artwork above its coin door allowed space for the red button. However, we are not yet aware of any examples of Centaur with this dual coin door.

Collector Christian Jacobs in Germany contacted us in 2014 stating he noticed on a few Vector cabinets that they appeared to be Elektracabinet artwork overpainted with the Vector artwork. He recalled one such Vector game had serial number EVE 2405. We note that Vector was the next game produced after Elektra. Claude Fernandez (designer of Elektra) told us that if Bally had any leftover cabinets from the Elektra production they would have repainted them to be used for Vector instead of throwing them out. Greg Kmiec (designer of Vector) told us that perhaps Bally cut the production run of Electra in order to push Vector into the market.
Sours: https://www.ipdb.org/machine.cgi?id=2723
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Sours: https://depositphotos.com/vector-images/pinball-machine.html
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Vector

ENTER THE VECTORDOME AND PLAY BALLY'S GAME OF THE FUTURE

"Guided by the PAC, Play Analysis Computer voice, you are ready to plan your Vector game attack. The ball is your Vector energy beam and the Vectorscan ramp is the goal."

So says the opening of the original product flyer. It goes on to entice the many new and novel features that Vector had to offer:

"Enter Vector's bi-level field thought the unique figure-8 skill shot and start your play. Gain entry to the Vectorscan ramp and measure the speed of your slip-shot, which is then displayed on the center playfield's digital "Flip-O-Meter" readout. For further challenge, the Flip-O-Meter also shows the fastest flip-to-date. Vectorscan flip speed is converted to points, and beating the fastest flip-to-date will award a Special. Your Vectorscan bonus score is also displayed on the Flip-O-Meter when the Bonus Light is on.

To gain entry to the Vectorscan ramp, it is necessary to drop the Defender drop targets that guard the ramp. Shooting Defenders 1-3 in sequence qualifies the top saucers for up to 3 captured balls, or Vector energy units. When Defenders 1-3 are knocked down out of sequence, Defenders 4-6 must also be hit to qualify top saucers for captured balls.

Hitting the upper level X-Y-Z drop targets in sequence will drop the Vectorscan Defender targets, one at a time, by remote control.

Vector's bottom playfield sports 2 new bottom saucers from last chance Save-A-Ball to maximise your Vector game play.

Four flippers provide maximum ball control for multiple skill shots.

Captured ball Energy Units can be released 3 ways: By capturing all 3 balls, by making the H-Y-P-E targets in sequence, or by a unique last ball feature. On the last ball only the H-Y-P-E targets may be hit out of order, releasing one captured ball. Vector's Equitable Multi-Ball has memory and recall for each player's ultra scoring possibilities."

As you can imagine from the need to hit so many targets in sequence Vector is a game that requires exceptional accuracy to achieve full 3-ball Multi-Ball. But it's also a nudger's game because although it drains down the in/out lanes regularly it's possible to save almost all lost balls in the unusually placed side saucers.

This intro text acts a bit like a 'wiki' and can be edited by all Pinside members, including you!

Sours: https://pinside.com/pinball/machine/vector
Vector Pinball

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Vector pinball

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Vector Pinball

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